|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |

La Nariz
GoonWaffe Goonswarm Federation
286
|
Posted - 2012.12.16 14:56:00 -
[1] - Quote
CCP Falcon wrote:There are a number of threads on this topic that have been locked on this forum.
This one so far as stayed civil, as such I'll leave it open.
Take care when posting, and make sure you keep it within the forum rules.
Is there any chance we can get harsher penalties for violating the civility in this thread? It might help keep it civil . npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
286
|
Posted - 2012.12.16 15:12:00 -
[2] - Quote
TharOkha wrote:Bump Truck wrote: What I mean by this is you want people mining + ratting + manufacturing + trading in null, making everything they need (maybe importing 1-3% of the materials they need) and able to live independently of High Sec if they so choose.
This would give other alliances a great target to attack and would really liven up the game, causing more people to subscribe for *awesome-timez*.
This is the problem of gheto-thinking of low/null dwellers (shoot anything that moves) , not by the game mechanic.
There is a reason for that. We fought hard for the space and we defend the space so why should anyone not with us be allowed to use it? We can't be sure that the neutral in system has benign intentions. That previous statement is one of the reasons AFK cloakers can be so devastating (as well as complained about), no one knows what that person can do so they either do not use the space or use it sparingly. So it isn't so much "ghetto-thinking" as it is we are not willing to risk the security of our space and that we are not willing to share with people who have not helped us before.
In highsec this is not the case. Anyone can move into your mining system and mine. Anyone can go to your trade hub and trade. Anyone can explore in the system you live in. Anyone can run missions in your system. This is acceptable too because you did not fight for that space, NPCs did and they allow you to share their resources. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
287
|
Posted - 2012.12.17 04:44:00 -
[3] - Quote
Domi Naytrix wrote:Here is a more than likely terribly thought out rookie idea, how about downsizing the potential number of bodies in any given corp/alliance. Then work on making corp/alliance controlled areas give real perks to the owners.
Would that lessen the 'blob', or a least make many of them.
That is basically a nerf to social interaction. Social interaction is what keeps people in the game. Its the reason GSF and TEST have become major powers. CCP has also stated that players who find corporations (a social group) they like are far more likely to stay with the game than those that do not find corporations they like. You never want to nerf friends and making friends should almost always be a benefit. The "blob" problem really isn't a problem it can occur in any of the sec statuses and is just one of the top 10 reasons used to absolve personal responsibility when losing a fight. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
288
|
Posted - 2012.12.17 15:44:00 -
[4] - Quote
TharOkha wrote: Yes this is the exact gheto thinking i was talking about. Same thinking are among african countries.
Look I know that nullsec is full of asshats that will shoot anything that moves, thus preventing you from making your claimed space safe for neutrals. But thats the problem of low/null dwellers. Its not fault of hisec dwellers that null suck and that 90% of its dwellers are savage monkeys. Hisec works because it has reasonable dwellers.
There are already better rewards from PvE activities in low/null. And what about Jita? And trading?.And industry?.Jita is succesfull because traders/manufacturers are no fighters. They will trade anywhere where its safe. Its like wallstreet. no Trader will trade in the middle of foking desert.
What prevents null from making a couple of NO FIGHT ZONE star systems open for all (you know - diplomacy)? There should be ageement among all low/null dwellers that certain systems will be safe for neutrals. You know, player made police, player made military (OMG Sandbox). You can profit from docking fees, you can profit from taxes, gatecamps could levy tolls ...oh wait... gatecamps would surely shred those ships to pieces.....But aggain... thats the problem of low/null dwellers themselves.
Hisec is not most profitable region. If null could have reasonable dwellers it could outprofit hisec by orders of magnitude. Hisec is just mirror of how bad are low/null dwellers at utilizing opportunities.
But nerfing Hisec just because of incompetence of low/null dwellers?... LOL
As i said before: "Gangsters who lives in the woods are complaining about criminality in the woods".
Please since you are bringing IRL to this, explain to me which countries would allow completely FREE resource extraction. Also explain why its a bad thing to defend your space from potential hostiles. The only reason Jita is good is because of the concentration of infrastructure (station slots) and population density there is literally the competition of 1000 other people all in one spot. If there were no "fighters" then the demand for ships/modules would plummet and all of those traders would be completely worthless, you cannot separate fighters/industrialists.
Your entire argument is basically "I don't like nullsec because people will shoot at me," I don't think I have to explain why this one is a terrible argument. There is a place for you and it is Providence, there they practice NRDS (Not Red Don't Shoot for those that don't know) you'll be allowed to happily mine your heart away without worry that they will shoot you. Now because of this their space is intrinsically less secure and there are more predators in it looking for prey like yourself. So they won't shoot you but other people who easily invade their space will.
The things that prevent us from making space for neutrals is effort, desire, and mechanics. Why should we spend man hours maintaining 24/7 gate camps to keep the neutrals safe? I can tell you docking fees won't be enough, hell technetium is not enough to warrant that. Also what can these neutrals possibly offer us that a coalition member couldn't? The answer is nothing, there is no incentive to bring random neutral people to our space and let them use it when it could go to benefiting someone who helped earn the space. There are not mechanics in place for player made CONCORD to work.
You are wrong when you say highsec is not the most profitable area. There are several indicators of this mineral price, character concentration, number of missions run, and market information shows it. You're probably thinking because the rat out in nullsec is worth 1.5x more than the highsec variant that means nullsec is more profitable. That is incorrect because we cannot rat continuously, we must always be watching for hostiles and when a potential hostile comes into the system we have to get ourselves safe or risk undoing what took us an hour or more to make.
The highsec analogy would be as if you had a group of suicide gankers on gate that had no concern for CONCORD, you wouldn't be able to run missions continuously if they were on your gate. You'd have to dock up or risk losing several hours worth of mission time.
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
288
|
Posted - 2012.12.18 19:54:00 -
[5] - Quote
Vaerah Vahrokha wrote:Weaselior wrote:Vaerah Vahrokha wrote:Because I was alone in there, had nobody with me to talk with, I did not have two chats and IRC where to talk about those things, there were no others applying for the same positions and talking with me.  neither did i, until i found the other people, because this being a mmo part of the skill is making friends goonswarm didn't always have a strong industrial arm and community: i and others created it rather than moan it did not exist and flee to empire If you had 5 minutes a day to play the game for a year+ like I had, you'd have created a fat zero. I quit my friends because I felt like a dead weight on them even if they never asked me to leave. But hey, you know everything about everybody's life, don't you?
So basically you chose to throw out your friends because you didn't have "time" for them anymore. What a terrible decision, its an MMO, friends and other people are one of the reasons to playing the game in the first place. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
290
|
Posted - 2012.12.18 21:06:00 -
[6] - Quote
Buzzy Warstl wrote: In theory the ability to build supercaps is a pretty big advantage. Whether the market conditions at any given point support that theory is obviously another question.
Highsec industrialists can't even build dreads, though, so saying that there is no advantage to doing industry outside highsec is ignoring a few limitations of highsec industry.
There's certainly no advantage to building things that *can* be built in highsec in nullsec as things currently stand, but that isn't necessarily a bad thing given the current shape of the game. Changing it so that nullsec industry was advantaged in every respect would be a quite dramatic change, and I'm not even sure that it is really possible.
Supercap production and capital production are a function of game mechanics and while in the domain of industry are not what this thread is about at all. What about the npc-0.0 industrialist? What about the lowsec industrialist? What about the WH industrialist? All good questions that you probably shouldn't bring up because they destroy your argument.
That bold part is important, it is bad that people who go the extra effort to make friends and risk their fortunes in infrastructure used to produce have no advantage over the solo highsec industrialist. It is an incentive against player interactions in an MMO, which I'm sure you'll agree is bad. CCP certainly does when they stated that players who find corporations (social groups) they like are far more likely to stay with EVE than players who do not find corporations (social groups) that they like. I'll say it again the fact that nullsec industrialists require social interaction (diplomacy) to operate at all is a good reason to warrant a nerf to the entirety of highsec's industrial capabilities.
E: These forums need comic sans npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
291
|
Posted - 2012.12.21 00:34:00 -
[7] - Quote
Vaerah Vahrokha wrote: A SELECT DISTINCT name from these continuously spammed threads would reveal the same 7-8 names, 4-5 of which belonging to a strongly interested lobby.
Wait a minute the person who admits to having an agenda accusing other people of having an agenda instead of bringing any relevance to the thread. :allears:
I've yet to see anyone make a cogent argument against a highsec nerf on the basis that social interaction is required to operate in other sec status areas. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
291
|
Posted - 2012.12.21 14:38:00 -
[8] - Quote
Vaerah Vahrokha wrote:La Nariz wrote:Vaerah Vahrokha wrote: A SELECT DISTINCT name from these continuously spammed threads would reveal the same 7-8 names, 4-5 of which belonging to a strongly interested lobby.
Wait a minute the person who admits to having an agenda accusing other people of having an agenda instead of bringing any relevance to the thread. :allears: I've yet to see anyone make a cogent argument against a highsec nerf on the basis that social interaction is required to operate in other sec status areas. My agenda is to grow EvE's player base and make its markets liquid. Simple and clear like water. Edit: "grow player base" means an increased chance at statistically getting suitable people for whatever gameplay you like. It also means letting CCP hire more staff to create more content and more fixes. I don't hide behind manifestos, I don't sit behind idiosynchrasies (like: the richest and largest alliance calling for buffs that will directly make them even stronger), I don't spam dozens of threads all about impairing somebody else, I don't coordinate 3rd party blogs to instill an ideology on the general playerbase.
So now were waffling from the old agenda of making highsec so good the economy becomes larger to "I want more subs." You are worse than conservative pundits like Rush Limbaugh and Sean Hannity. I like how you are hinting at a conspiracy here, its as if our financial team didn't call for a nerf to technetium. It's as if our financial team didn't see the FW problems and call for a nerf. Technetium benefits us directly yet we wanted it nerfed. FW benefited us directly yet we wanted it nerfed. There are problems in this game that those of us who play in those areas want fixed. One of those problems is the focus of this thread, the disparity in industry between the sec statuses. What it is currently is high > low > null > WH. What it should be is Null > WH > low > high.
"Why should it be like that, I like highsec being the best?" It should be like that because it is more difficult to do industrial tasks in the lower sec areas. It should be like that because operating in the lower sec areas takes a group effort. It should be like that because operating in the lower sec areas requires social interaction (diplomacy). It should be like that because logistics are far more difficult in the lower sec areas. It should be like that because there is no CONCORD safety net in the lower sec areas.
"But, but, but.... SOLO PLAYERS!" Solo content should exist and it should be fun/entertaining but it should not ever be more rewarding than group content.
"But, but, but.... THINK OF THE NEWBIES!" Newbies don't run massive industrial chains or do much more than produce from one blueprint. Nerfing highsec industrial capacity will not hurt them. If anything it will disabuse them of the notion that solo play is preferable to group play and they'll more actively seek a corporation they like.
I think that kills the worst of the arguments, now why don't you try to bring something to the thread other than railing against our "evil space empire that only seeks to destroy all that is good." npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
293
|
Posted - 2012.12.21 18:23:00 -
[9] - Quote
Vaerah Vahrokha wrote: 1. The two things are related. I have played in games with 1M+ subs to see how different and healthier their markets are. In EvE I cannot even sell 150B worth of stuff spread in 50 different items without killing half of those markets for weeks.
2. I still recall 3 /4 weeks ago Mynna asking on SCC Lounge if I was dumping fu*kwads of stuff on buy orders (some large markets were cracking) and no, I was not. All it takes is some random with a some stuff to kill major commodities like Zydrine or Megacyte. That was exactly what convinced me that EvE needs much more "raw meat" (players), it's absurd that a lone random can crush markets like that, in the highest number of concurrent players time of the year none the less.
3. I don't see what's wrong about Technetium except being concentrated in too a narrow space. Gone it, the next bottleneck will surface. Bottlenecks are realistic.
4. You first abused of its flawed mechanic, made some hundreds of billions+ out if it and *then* came out laughing at CCP. To demand proper credit and "We wanted it nerfed" you would have to have petitioned the flaw to CCP first and not used of the mechanic. You know, I found a second FW flaw myself (even said about it on SCC Lounge) and guess what, I have petitioned it and CCP fixed it, I don't recall having made any sensational proclaim about that (perhaps 1 thread).
5. Unlikely that WH would ever get more industry than low or hi sec. WHers after all understood the rewards for that content are not exclusively flat, monetary and selectively tangible. It's a lifestyle to choose (one I like and may return to once I am settled in my new RL home), the reward is in being there and living your lifestyle.
6. Here comes the catch. In a sandbox game "should be" is a banned word. Everybody ideally get similar sand and thus nullsec should indeed have powerful industry and stuff but don't keep raging at the ISK per hour because if you are playing a game for ISK/hour I pity you.
Edited for coherence please read H. Ratli Smirks guide to posting.
1. Anecdotal evidence is not evidence anyone can tell you that try again. A good example of why you are wrong, look at WoW its economy is not healthy and it has far more subscriptions than EVE does. I'll go find sources for you as soon as you stop acting like a :foxnews: reporter spouting talking points.
2. Anecdotal evidence is not evidence anyone can tell you that try again.
3. You missed the point entirely, your point was that "ebil goonies have an agenda against the health of EVE" my counter point is that we have found plenty of malignant things and attempted to bring them to the light.
4. You do not have a grasp of what happened here either. Aryth and co. warned CCP that there was a problem with FW. CCP implemented it with the problem they discovered. Aryth and co. exploited the problem, showed CCP a mountain of evidence that they should have listened and fixed it before it was implemented. Aryth and co. were punished for pulling off a scam using the current game mechanics and were punished even though they were ignored when they had spoken to CCP about the problem before it was introduced. So any "laughing" you care to whine about is as warranted as laughing at a person who touches a non-lethal electric fence after you have told them not to and what will happen if they do.
5. This is a wonderful red herring you placed what is the difference in risk between a WH and a highsec system? What is the reward for the industrialist in a highsec system and a WH? I can answer that for you, the highsec industrialist is rewarded far more than the WH industrialist. I can spot the problem for you as well. The WH industrialist has more risk yet less reward than the highsec industrialist.
6. This is some ideal of yours that is also another red herring, try again this time with empirical evidence.
E: I'll add to this. You still refuse to counter my argument that highsec is warranted a nerf because the other sec status areas require social interaction (diploamcy) in order to operate. You still refuse to explain why solo play should be more rewarding than group play. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
293
|
Posted - 2012.12.21 18:36:00 -
[10] - Quote
Vaerah Vahrokha wrote: 1. A 2 months old character can do L4 missions, training labs and mass industry takes less than that. In a long term game like EvE, 2 months old is a newborn baby.
2. I did not invent high sec though, if you bothered reading my other posts you'd know my public stance is that high sec should not exist. Because I know that hi sec *can* convince people to never leave it. But CCP put in hi sec and no nerfing will convince those those who WILL stay in hi sec to move out. Imo the only viable hi sec nerf is to remove it and it would cost TONS of subscriptions so I can see why CCP does not do that.
3. Citation needed, and won't be found.
1. This is again a red herring, a 2 month old newbie can train whatever skills they want yet they will not have the resources to run anything massive like what goes on in highsec today.
2. I've read your posts and you have yet to produce a cogent argument in favor of highsec. All you've really done is try to advance your "agenda."
3. Goonspiricy post found: https://forums.eveonline.com/default.aspx?g=posts&m=2351854#post2351854
Don't ask for citations you may not like, that also make you look less credible.
npc alts aren't people |
|

La Nariz
GoonWaffe Goonswarm Federation
293
|
Posted - 2012.12.21 18:40:00 -
[11] - Quote
Buzzy Warstl wrote: If you undock anywhere you can be shot, even in highsec. Even if you play by the rules.
If you pay attention to the rules and intel sources appropriate to the portion of the game you are playing in you are unlikely to be a victim there, and are likely to be able to find nice targets.
Perhaps you just don't understand how the rules work in highsec well enough?
Or perhaps you think that too many people you would like to be easy targets do understand the rules?
Way to miss the point. The point is you have to have some sort of social interaction (diplomacy) to be successful in lower sec status areas but do not in highsec. Yet for some unknown reason highsec industrial capabilities should not be nerfed even though it requires no social interaction, (diplomacy) in fact people are touting that highsec industrial activity should be more rewarding. This is analogous to saying solo play should be more rewarding than group play in an MMO which is not true at all. Once again CCP has acknowledged this when they say people who find corporations (social groups) they like are far more likely to stay in EVE than people who do not find corporations (social groups) they like. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
293
|
Posted - 2012.12.21 19:22:00 -
[12] - Quote
Buzzy Warstl wrote: I am clearly poorly suited to diplomacy, and you would demand that if I am unable to do so effectively I am unworthy of attaining any proper rewards in EvE?
Pull the other one, it's got bells on it (really, I had them installed last week).
Yes, if you are incapable of managing social interactions you should not be rewarded as much as someone who is capable of managing social interactions, this is an MMO not a single player game with always online DRM. I'll say it again considering equal effort group play should always be more rewarding than solo play. For those who still don't get it, that does not mean remove solo play but it does mean that the three guys running that production line will make more than you running your own production line.
E: Social interactions are intrinsically risky especially in EVE where everyone "could" be out to get you. So anything that does not require them is not as risky and should not be as rewarding. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
293
|
Posted - 2012.12.21 19:46:00 -
[13] - Quote
Elrich Kouvo wrote: what industrial capabilities do you get being social in low sec?
Whatever you negotiate for, competition free asteroid belts, a captive market of folks, unmolested POCOS that you could use to collect taxes from the locals, suppliers for a capital ship production line, defense, free travel, etc. This is where emergent game play happens and content is created for players. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
293
|
Posted - 2012.12.21 20:31:00 -
[14] - Quote
Vaerah Vahrokha wrote: 1) WoW is not even a PvP game nor has the structural facilities to be considered a market and player driven economy. Try comparing with something PvP and with actual mostly player crafted stuff like GW2 or DFO or Entropia.
2) A lone player can reliably crush ANY market I want except Tritanium, Pyerite and Nitrogen Isotopes and a couple of big huge "beasts". Call it "aneddoctal", I don't mind.
3) Typical case of putting your head under the sand and sing "tralalah". I don't EVER call "evil goonie", I consider them a large alliance doing their interests. Which is really FINE, as long as they don't dress up their interests with forum e-ideology.
4) Here's all the grasp needed: "Aryth and co. exploited the problem". Which I don't even find to be expecially bad, since CCP are notorious for being completely oblivious to feedback. But that in my dictionary that does not mean they are the saints you try painting them to be. Of course you conveniently skipped the second part about me having found a second flaw and NOT having exploited it... and CCP fixed it without me doing any fireworks, proclaim threads and so on.
5) It's not about red herrings, it's about WHs missing *stations*, where the hell do you want to stick your awesomesauce 10000000 slots station in a WH? All you (and I) can hope is to get buffed POSes structures for industry but WH dwellers just won't get as many slots as any other sec, it's just the nature of zero civilization / zero facilities WHs.
6) I have ideals of mine... and guess what I tell them. Also please notice how a sandbox is neutral by nature, it cannot favor one golden path else it becomes a WoW clone, with canned progression, magic bullets and whatever crap.
7) Aka 6 edit: I have, but you unsurprisingly keep not wanting seeing them so it's useless to repeat them.
8. By the way the other areas *don't* require social interaction, but they greatly benefit off it. Hi sec does not require social interaction, it less greatly benefits off it. Whereas the "future" for an other area player is uncapped and unlimited, an hi sec player will not be able to even compare with that. Other PvP games too reward social interaction but don't require it. The prize is in the social interaction itself. A soloer may create his "skillpro" videos killing 1..2..3 other guys, a big corp can deal with hundreds. If you were in hi sec you'd NEVER become a super-alliance, you'd NEVER monopolize markets, you'd NEVER have your own empire vs a similar null sec based alliance.
9. Finally, prove me how solo gameplay is more rewarding than group play. The very fact you exist and are the strongest in game (and not a soloer) is the living proof that by socializing you can beat everyone and everything.
1. World of Warcraft is a pvp game it has PVP servers and a "functioning" auction house. It's economy is player driven, it has massive amounts of subs and its economy is in shambles.
2. I will call it anecdotal till you can show me some proof instead of shouting talking points, :foxnews:. Take a look at the Gallente Ice interdiction and take a look at OTEC, both of those required massive amounts of effort and massive amounts of players to manipulate those markets. Hmm now doesn't this make your argument just a tad weaker.
3. http://eve-search.com/thread/183455-1/page/23#661
4. Never said we were saints, nothing you said here corrects your misrepresentation of the events.
5. I agree the moving of services in general from stations to POS with the POS revamp would be ideal as it solves a lot of problems. The rest of that is just a red herring and does not address this threads topic, the risk/reward balance of highsec vs other sec status areas.
6. Still no empirical evidence.
7. Its hard for me to see what is not there I am not a psychic.
8. This is such a load of crap I hope you brushed your teeth after that came out of your mouth. WH requires social interaction. Sov 0.0 requires social interaction. NPC 0.0 requires social interaction. Lowsec is the only one you MAY be able to get away with no social interaction.
9. Easy an AFK miner in highsec will make more isk/hr than an ATK miner in nullsec. Solo play out doing group play.
You contradict yourself:
"If you were in hi sec you'd NEVER become a super-alliance, you'd NEVER monopolize markets, you'd NEVER have your own empire vs a similar null sec based alliance."
"A lone player can reliably crush ANY market I want except Tritanium, Pyerite and Nitrogen Isotopes and a couple of big huge "beasts". Call it "aneddoctal", I don't mind."
Which is it? Either a single player can crash/monopolize/do bad things to markets or a single player cannot crash/monopolize/do bad things to markets.
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
293
|
Posted - 2012.12.21 20:48:00 -
[15] - Quote
Vaerah Vahrokha wrote::words: CCP forums aren't letting me post the entirety of your post for some reason
1. Insults and no substance, you've got nothing.
2. You are involved in what Malcanis has dubbed "the big lie" in favor of highsec. You can try all the "but, but, but,.... I'm not X" all you like but it will not work.
3. Considering you've donned the tinfoil I fully expect you to edit your posts and maybe even proceede to have a meltdown like Krixtal Icefluxor did. The only agenda I advance is that I risk:reward balanced.
4. Income per hour is currently the only useful reward measurement we can make so yes reducing income per hour for highsec is what is called for. There are many solutions to this, the one I am fond of is reducing bounties and mission payouts yet increasing LP payouts. This ties their income more to the market like industrialists while making nullsec an attractive option.
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
295
|
Posted - 2012.12.22 16:39:00 -
[16] - Quote
Vaerah Vahrokha wrote: :words:
1. So now you're going to claim that a PVP server is not a PVP game okay that makes a lot of sense. It's a PVP game it may not be a good PVP game but that does not matter. It's economy is terrible I can agree but it is still an economy.
2. You still haven't answered that contradiction, although the hand waiving you provided was impressive. Let me guess you are going to begin a website to monitor CSM voting then pitch a huge tantrum when highsec pubbie X does not win.
3. So now were bordering on racism, please tell me more :allears:.
4. So you admit that you misrepresented your knowledge of what occurred?
5. You can bring your evidence to argue your case I'm not putting out effort for you anymore. All you seem to do is move goalposts and attempt to redefine already clear cut things so they can suit your purpose.
6. You made the claim you provide the evidence.
7. If only it were in the past few pages. It's amazing that normal people can get something from nothing, I have to learn that trick.
8 & 9. How many times do I have to say that anecdotal evidence is not evidence? Anyone can tell you that, you're supposed to be a smart person and know these things too.
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
295
|
Posted - 2012.12.22 16:50:00 -
[17] - Quote
Vaerah Vahrokha wrote: 1. Which ones?
2. I googled this Big Lie thing of yours and I have found this interesting paragraph:
(2) Beware of the zero-sum. When someone says that we need to nerf A in order to boost B, the first question you should ask is if there's a way to boost B without nerfing A. If B is unattractive, then nerfing A won't make it any better, it will only reduce the overall attractiveness of the game. That's not balancing the game; that's just spitefulness. Look for alternatives to attain your stated goals that won't nerf other people's activities. If nerfing is inherent, look for ways to mitigate or evade the effects on other players. No one is playing EVE to be your *****. If someone wants to nerf your A to boost their B, then you have an even better reason to look for alternatives to that nerf. Simply treating their proposal as yet another insidious attack on your play style only makes you look self-interested and parochial.
Odd, eh?
3. Keep hoping, I don't even know who is this Icefluxor guy.
4. I don't envy you. At all. Money driven people and people putting money on the altar are not tasting anything of life, neither RL nor in game. EvE should NOT be balanced on ISK, that's what a min maxing prostitute would do and this is THEIR bad. EvE should be balanced over goals, where ISK is just a contour. You chose to have a shiny empire? Then THAT is your goal, not to be super-mega extra rich. No, the hi sec noob with a 3B Tengu is not super-mega extra rich, he's just somebody that won't ever go beyond 1-2 ships then his "life" is done.
5. The LP idea would be good, if only LP would not have been gang r*ped repeatedly and put as exploitable material for FW farmers. Last time I checked, LP lost tons of value, that's another big nerf for hi sec. It's all to be seen if the FW fixes have reverted the loss, I have not had time to check it. Smartly invested LP used to be worth from 1200 to 3300 ISK per LP, how much do they go for, today?
2. This situation is what is the exception that proves the rule. As other posters have pointed out highsec industry is basically perfect. You cannot get better than perfect so the only option remaining is to nerf highsec manufacturing. It doesn't have to be devastating like all of you portray it to be. It just has to be enough that nullsec manufacturing can be made better than highsec manufacturing, hence the "empire building" sovereignty space. I would say its better for the game in general because it gives people a reason to hold space and gives people a valuable commodity others may want to take/destroy. It's a potential conflict driver.
3. Oh I will I find it funny that you've donned the tinfoil hat.
4. Tell me more about how using the only measurable reward metric in game makes me a horrible person IRL :allears:. I suppose PVPers are also sociopaths IRL? I suppose space moguls are also evil people IRL that only care about swimming in their Olympic pools full of money? Please tell me more about how videogame actions make us all terrible, sad people IRL :allears:.
5. That's the entire point, tethering mission runners income to the market. It puts them in a position where they are exposed to a more subtle form of PVP and it reduces an isk faucet. It also helps distinguish the smart from the dumb, the smart mission runner will be highly rewarded while the dumb one won't. This reward requires a risk to be taken though that fancy thing you purchased from the LP could have a terrible market and your investment would fail. It would need to go through its balancing act so its still a viable profession but they would no longer be as isolated as they are now.
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
295
|
Posted - 2012.12.22 16:58:00 -
[18] - Quote
Randolph Rothstein wrote:i still dont understand whats wrong with no risk industry in high sec
It's against one of the core tenets of the game, a proportional risk:reward ratio. Also from what I understand a similar situation destroyed another PVP MMO, Ultima Online. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
295
|
Posted - 2012.12.22 16:58:00 -
[19] - Quote
ihcn wrote:La Nariz wrote:It also helps distinguish the smart from the dumb, the smart mission runner will be highly rewarded while the dumb one won't. You're never going to make any headway trying to sell this idea to dumb people. Why would they want changes that would make the game harder for them?
Shhhh they all think they are smart. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
295
|
Posted - 2012.12.22 18:28:00 -
[20] - Quote
Marlona Sky wrote:And letting one neutral stop your entire bearing operation is you own fault.
Yet another reason highsec reward needs to be nerfed, presence of neutrals does not hamper any activity in highsec. npc alts aren't people |
|

La Nariz
GoonWaffe Goonswarm Federation
295
|
Posted - 2012.12.22 18:50:00 -
[21] - Quote
Skydell wrote:Some of us were here before the Drone regions. Not the Drone region nerf but before the Drone region buff. We saw what Null did with their Null based industry. Super Caps Online. I think that's why CCP sent Industry back to High Sec. Trouble was, they nerfed Meta 0 drops and somehow Meta 4 got replaced by Pithi drops, Mining Missions stayed Nerfed.
My suggestion is similar to one someone else made but with a twist. More Grav sites but not of the high End kind. More Grav sites with Pyro, Plag, Scordite and Dense Veld. With enough large rocks to amount to a ship or two.
What I wouldn't give to have a Dense Veld Grav site with 20 rocks 100K each.
Supercaps online was more of a supercap imbalance than anything else, it wasn't an industry thing. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
295
|
Posted - 2012.12.23 03:49:00 -
[22] - Quote
Sal Landry wrote:Vaju Enki wrote:Nuisance is EvE Online second name. If all "they" want is to play in a isk free paradise carebear heaven, they don't belong in this game. So if you feel that way then go harass them. Gank them or something instead of whining that CCP should be doing it for you since you're too lazy.
If we could suicide cancel their industry job, I'd be much more inclined to agree with you. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
295
|
Posted - 2012.12.23 03:55:00 -
[23] - Quote
Vaerah Vahrokha wrote:2. Figures, I'd never think you'd say that.  3. Yet you keep replying. 4. It does not make you an horrible person, it makes me think you are not enjoying the game and your zone goals at it should. For the rest, don't flatter yourself with the default stupid "I will say the guy says PvPers are sociopaths" because I PvP in all sorts of games since a decade+. ISK addicted people <> PvPer anyway. 5. 2-3 years ago that was exactly like you say, then CCP put soloable, farmable FW in direct competition for many "former good items" so there's no "dumb or smart", just "boned". To do what you say CCP would have to remove that FW overlap and this is not going to happen.
2 & 3. I'm sure I'm not the only one eagerly awaiting your meltdown.
4. The fact that you insinuate that things one does in a video game has any hint of what they are in RL speaks volumes, I don't care what kind of misdirection you attempt no one is buying it.
5. There is plenty of smart, those that do their research and find what items will maximize their LP value are the smart and those that do not are the dumb. The main point is it ties their income to the market, stripping away some of the isolation they are capable of operating in.
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
295
|
Posted - 2012.12.23 04:14:00 -
[24] - Quote
Vaerah Vahrokha wrote:1. I could imagine you would not see the difference between WoW and a PvP game if you were not an EvE player. But you ARE an EvE player how can you even compare WoW with a real PvP game? Ever played any of Darkfall, DAoC, Warhammer? Those are PvP games. Even GW2 is more of a PvP game than WoW and that's a theme park. 2. You and the other guys pretend all people have to fall to your boring bullcrap made just to raise rubble. No, I don't care about you being a PvPer, about yourself saying I say you are something bad IRL, about yourself saying I am going to do something with CSM. You are a LOBBY, clear and sharp, nothing ideological more, nothing ideological less. You do your interests and I could respect that if you did not keep painting yourself either as the "public enemy" or the "victim" or "selfless heroes out to save the game". So, stop playing the "everyone hate us" role and similar bull, it really does not suit the richest and largest alliance in game. 3. Yes because saying an American knows what's a lobby is, it is clearly racist  I mentioned American because in other countries people don't know what a lobby is, they don't exist or are not legal nor allowed to officially exist. 4. I misrepresented what's not relevant (as I am not in the alliance) but wrote down what's relevant (an exploit *made* and derisive thread done to CCP). 5. Whatever suits you. I am trying to provide more details to try make it clearer, if to you that's moving goal posts, guess what I don't care. As I said, let's agree to disagre and be done with it. 6. Nope I never said the intended game play is to have progression from hi sec to null sec, you did. 7. Not my fault you 5-6 people keep enlarging this thread more than a Viagra carton. 8. Well since I am certainly not the most hard core nor most capable player in the world yet I seem to manage at what you find impossible / unbelievable then that anedoctal evidence becomes evidence. I also would have called anedoctal evidence the possibility to grab drones off opponents then I have seen Kil2 doing it and thus it became evidence.
9. Anyway we are at the end of an argument ping pong and I got bored. What I had to say, I said. Feel free to ignore it.
1. I see plenty of difference between a "good" pvp game and a "bad" pvp game. Good or bad, its still a pvp game and no amount of hand waiving will make it anything different.
2. Need anymore tinfoil for that goonspiracy? Is it so hard to believe that those of us who choose to play with industry want to see its risk:reward balanced? "everyone hate us" lol hahahahhahahahhah man you must not read these forums at all or you are horribly oblivious.
3. Uh oh is the bigot-in-hiding upset that I called them on it?
4. So you admit that you misrepresented an event to better your own position. Thank you for admitting this instead of being :foxnews:.
5. So attempting to redefine already clearly defined things, changing your position repeatedly, and attempting to redirect the arguments target constantly isn't moving goalposts but is instead presenting "facts." Glad we cleared that up.
6. You raised the point, now how this works is if you make the claim you present the evidence. I never raised a claim so you can go ahead and present your evidence. Wait you can't do that because it doesn't exist does it.
7. It has nothing to do with the amount of posts (never stop posting), the information you claimed was there is literally not there.
8. Yes a video of it occurring is evidence. You saying "oh look I did X so its true" is not evidence its an anecdote. Why do I have to explain these simple things?
9. I'll repeat what I've said before to you:
Its not that I won't hear you, its that I won't give any time of day to your talking points and that I expect you to support your points with evidence. Instead of being a :foxnews: dude you could you know cite some evidence and actually try to prove your points.
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
295
|
Posted - 2012.12.23 04:40:00 -
[25] - Quote
Sal Landry wrote:La Nariz wrote:If we could suicide cancel their industry job, I'd be much more inclined to agree with you. Haulers are perfectly gankable. The amount of goods sold in Jita 4-4 that is actually manufactured on site has to be minuscule.
Since when does ganking a hauler have anything to do with canceling someone else' industry/science job? npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
295
|
Posted - 2012.12.23 14:35:00 -
[26] - Quote
It isn't to force anyone out of highsec. We all know the only thing that can make people move to a different space is their own motivation so we aren't concerned with people moving. The purpose is to give people a reason to do things in their own space. As other posters have said before highsec industry is perfect. There is no better than perfect so the option is to nerf highsec industry. I see a lot of people calling for a buff to nullsec and this would be great but it would cause power creep which was something CCP stated they wanted to avoid.
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
296
|
Posted - 2012.12.23 14:55:00 -
[27] - Quote
Randolph Rothstein wrote: the thing is ccp designed the game in a certain way (which doesnt have to be fair to everyone) to appeal to pvp and pve players,its bussiness first,so if you want to make an argument about nerfing high sec it should be nerfing high sec will bring more players to eve
because with the current state of things,playerbase is growing and no bussinesman in the world would toy with overhaul of huge part of the game just for the sake of satisfying minor part of the playerbase
im not for or against changes to low,null or high sec - i just want to see a reasonable argument why something should be changed based on economic analyses not just personal biased opinions - if you cant provide that, this thread is like couple of friends talking in the bar about how local coach should train their team
EVE has received most of its free press from shenanigans in nullsec or massive scams. Both of those things have nothing to do with highsec PVE player doing anything other than being the victim of the scam.
http://www.nytimes.com/2007/06/07/arts/07eve.html?pagewanted=all&_r=0
http://www.nytimes.com/2009/06/15/business/15views.html
http://www.nytimes.com/2007/11/28/arts/television/28eve.html?pagewanted=all
http://www.nytimes.com/2008/06/28/arts/television/28eve.html?pagewanted=all
Highsec PVE players, the ones these nerfs would affect are not the ones that grow the game. Catering to them causes less content to be created and with less content makes EVE less of a game.
So to put it in economic arguments for us, CCP would make more $/player if they decided to place things in game that would increase the percentage of players in nullsec. This is because nullsec is the space that facilitates the most content creation.
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
296
|
Posted - 2012.12.23 15:22:00 -
[28] - Quote
Natsett Amuinn wrote: No, EVE gets into the NY Times, and Forbes magazine. That's adult news. Why in the world would CCP cater to self entitled children who have no concept of the value of effort, and just want things to be handed to them?
That is another good point. Actual "news" like NY Times, Huffington Post, Forbes, etc has a far greater population reading them than any sort of gaming media. So if anything that makes the fact that gaming media coverage is worth less than "adult" media coverage. The "adult" media coverage does not care about the PVE content they want to hear about amazing content like Burn Jita, Gallente Ice Interdiction, Nullsec Wars, Massive Scams, etc. So fixing the reward:risk ratios for all of the sec status areas is in CCP's financial interest. Yes that means nerfing highsec industry is actually in CCP's favor.
E: Obligatory Forbes links:
http://www.forbes.com/sites/insertcoin/2012/12/17/in-an-age-of-f2p-eve-online-sets-records/
http://www.forbes.com/sites/carolpinchefsky/2012/10/27/eve-online-player-works-out-to-become-more-like-his-avatar/
http://www.forbes.com/2008/07/16/leadership-online-videogames-lead-cx_mk_0716ceo.html npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
296
|
Posted - 2012.12.23 15:33:00 -
[29] - Quote
Randolph Rothstein wrote: thats a great argument dude (no sarcasm)
the only problem i have with it is that if people are drawn to the game by reading about the low sec shenanigans why isnt the number of players in lowsec growing? if you are right and "the pve players arent the ones that grow the game" how come there is such big difference between lowsec and high sec players?seems like players are perfectly happy in highsec,happy enough to pay subscription...
it looks like even if the new players are drawn to the game by reading about low sec stuff,majority doesnt participate in it - so would you change a big portion of the game even tho you knew it might affect (maybe negatively) your biggest stable playerbase?
For lowsec I believe the retribution changes to the formerly harsh security status penalties will help to change that but Natsett hit it on the head there is no reason to actually live in lowsec. This is because as long as you don't pod anyone you will still have free access to quick good isk in highsec. As well as lowsec not paying very much different from highsec.
When we are talking about other sec areas its much the same there is almost-no/no incentive to live their over highsec. You have to give people a reason to do things otherwise they won't go do them. A great example is miner ganking, after the unwarranted EHP buffs miner ganking declined because the incentive the "profit" was gone. Without an incentive the majority of people won't do it.
Nullsec is being used so it will take time to adjust but yes I'd take the risk. CCP has shown it can recover from mistakes (Incarna) if this is a terrible mistake they'll recover. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
296
|
Posted - 2012.12.23 15:37:00 -
[30] - Quote
Vaerah Vahrokha wrote: Glad to see you are the official spokeperson for CCP and dictate who to take and who to refuse to the game. With those abundant epitects I can also see a bright future in your attempt at gaining simpathy to your cause exactly off those who are your subject.
EvE does exactly like many brands do: they create a luxury brand selling some silly hat / woman dress. They will sell all of 5 of their $30,000 exclusive, bait items, then make 30M dollars selling cheap hats, mundane woman dresses and so on in the supermarket.
EvE 5k concurrent online "content creators" are still the same amount since the dawn of the game, CCP use them to attract the remaining 40,000 who are not news worthy but bring in the wage for the CCP employees.
Yeah glad to see you are still up to your handwaiving and :foxnews:ing. You are also not CCP's official spokesperson and also cannot dictate what EVE does.
EVE's "content creators" have slowly grown but with the disparity in risk:reward between all of the sec areas most notably highsec, its a slow growth. npc alts aren't people |
|

La Nariz
GoonWaffe Goonswarm Federation
297
|
Posted - 2012.12.23 16:56:00 -
[31] - Quote
Prien wrote: I'm not going to get in to a protracted debate about this particular topic as I've made my point and outlined the genuine reason behind this latest call to twist the knife yet further in to the back of Empire.
However, just to scotch this myth about Empire being supposedly so perfect perhaps you can explain why living in null and low sec you can afford to build and maintain the logistics of industry necessary to support the construction of vast fleets of Capital ships comprising of Dreadnoughts, Carriers, Super carriers and Titans worth hundreds of Billions of Isk that no other ordinary Joe living in Empire could afford in a lifetime?
Even if it were possible to construct these vessels using conventional Empire industrial means there are very few with the financial clout to do so.
The fact remains that the capacity for earning wealth and wealth creation (including industrial capacity) in Low and Null space is vastly superior to anything that can possibly be achieved within Empire and so the suggestion to dumb down Empire yet further is frankly ludicrous in the extreme.
Your entire post was a big "Stop trying to force people into nullsec." Myself and others have said forcing people into nullsec is not our goal. Fix the risk:reward disparities is not an attempt to force people to move into nullsec. Empire industry is perfect, amazing logistical ease, cheap slot rental prices, ease of access to all stations, free protection in the form of CONCORD, good mining value, lack of required social interaction etc. None of those things is true of nullsec industry.
The whole "we can't build capital ships in highsec so that means nullsec industry is better" yeah that's not true at all if anything that's highsec entitlement at its worse.
Bottom line there needs to be an incentive to do things, there is currently none for industry outside of highsec. Highsec industry is perfect, you cannot be better than perfect so because of this highsec industry is warranted a nerf. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
297
|
Posted - 2012.12.23 17:00:00 -
[32] - Quote
Randolph Rothstein wrote:everyone knows lowsec is high risk but same isk as high sec (give or take) - but it has also other perks,i find it unfair when you shrink eve to just isk making game,you are not playing to gain isk,tho im sure there are ppl like that
you have a game where high sec is the way it is, yet the game is growing,majority of people are obviously happy with the current state of things
so why change it?
you say that ccp shown they can recover from mistakes,but would you dare to gamble with the playerbase again?especially after incarna fiasco id be twice as hesitant to do major gameplay changes
i can see your point,however im not sure if i would try to toy with high sec playerbase,maybe ccp execs will...
Lowsec is most certainly lower isk/hr than highsec because its activities cannot be done continuously. I'd like to use a better metric but the only quantifiable one we have is isk/hr. CCP has shown they are capable of fixing things as well, look at Crucible so I think any damage they make they can fix it and turn a dive around. They need to cater to content creators because that's who makes the game. Those content creators are not the npc corp highsec industrialists that this thread advocates against. Those content creators are mostly outside of highsec and other than James315 I can't cite a highsec content creator. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
297
|
Posted - 2012.12.23 17:20:00 -
[33] - Quote
Randolph Rothstein wrote: so you are assuming that nerfing high sec industry and industrialists will improve the game? and since when are you the braintrust?
did i miss an announcement promoting you as chief designer? how do you know it will improve the game?little bit offtopic - whos gonna win the super bowl?
you dont know if it improves the game, you only think it will improve the game because its what you want,it will improve the game for you...
it certainly doesnt improve the game for high sec players,or are you saying that you are more important than ppl who would not benefit from such gameplay change?
while were at it,i want titans in high sec,it will improve the game,there i said it so its true
i can play this game all day
The only thing highsec PVE players have been in any of the media coverage are prey to scams. So yes they are fairly unimportant if you want to come at it from that angle.
This will improve the game because it will create an incentive for players moving out to the areas where shenanigans happen that make the news. It will also give a reason for people to use their own space which will help to alleviate the "nullsec is empty" problem as well as fix risk:reward.
I've explained this to you in my previous posts so I'm not sure why you need Natsett to explain it now again. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
297
|
Posted - 2012.12.23 17:56:00 -
[34] - Quote
Randolph Rothstein wrote:if you could support the bold part with the actuall numbers you d pretty much won the nerf highsec argument,and certainly more people would support your ways - at least the people who want the game to continue growing i dont know how many people actually like the game and wouldnt change a thing,maybe a massive poll would be required for ccp to make sure they wont fail with important gameplay changes so maybe in the future they will decide to do something like that and we will all be surprised how many players want the game to be like you are suggesting  or maybe not,who knows i feel like you made some interesting points mate,it was a good exchange
What a good idea I like statistics so why don't we try something:
http://www.surveymonkey.com/s/W897RW2
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
297
|
Posted - 2012.12.23 18:12:00 -
[35] - Quote
Prien wrote:Eve Online is a series of trade off's depending upon your location, surely that concept is not lost on you?  If you believe that you are somehow disadvantaged in performing industry in Null or Low then relocate an alt or another resource in to Empire and perform it there instead. For every positive that you can identify about the benefits of high sec industry over its null or low sec equivalent you can equally list aspects of null and low that are equally more advantageous than Empire, but I don't hear you on here suggesting that because miners cannot mine Ark, Bist or Crokite or run Level 5 Missions in Empire then these should be obliterated in Null or Low? Of course you wouldn't proffer that line of argument because that would be unbalanced and one sided. Seriously don't make me laugh any more than I already am. From a miners perspective if they want to mine A,B,C ores or mission runners wanted to do level 5 missions they accept that they have to leave their comfort zone and go to low or null to perform those activities. I remain of the opinion that the purpose behind all of these threads is to repeatedly over the course of time attempt to dumb down, to the point that Empire becomes pointless, the benefits to be afforded by safer space ultimately pushing more folks in to your backyard. Come on be honest and transparent, you know you want to really.  
So where is the trade off for highsec industry then? They get all of the reward with almost no risk. The rest of your post is goonspiracy.
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
297
|
Posted - 2012.12.23 18:36:00 -
[36] - Quote
Buzzy Warstl wrote: If the only metric of "winning EvE" you have is how big your virtual bank balance is, you lost before the first time you logged in.
The point of EvE is to have fun playing EvE. That means different things to different people, from being a part of massive fleets of gigantic ships competing for control of nullsec to sitting in a quiet backwater listening to the hum of your mining lasers as they steadily fill your hold.
Isk is just how you gain access to the parts of the game that you enjoy.
Find us a better quantifiable metric and we'll be happy to use it until then all we have is isk/hr.
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
297
|
Posted - 2012.12.23 18:48:00 -
[37] - Quote
Prien wrote:It's not all about isk per hour, thats certain. Friendship, cameradery escapism (from sitting with the wife) are all hugely admirable aspects of Eve. I give most of my isk away to those less fortunate to help them up the ladder, so I'm usually broke 
Find away to quantify those and I'll be happy to use those as a metric.
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
297
|
Posted - 2012.12.23 18:58:00 -
[38] - Quote
Johan Civire wrote: Try to nerf high sec is good for busniss. ... WRONG
And your evidence of this? npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
297
|
Posted - 2012.12.23 19:48:00 -
[39] - Quote
Johan Civire wrote:
You. talking about evidence try to explane that to ccp...
Decrease player base is not good for busniss. See how criple all mmorpg are with less player base.... you need to balance everything not nerf here and there hopes player A is happy and player B there is always a war agains that....
People love intel cpu other people love amd there are the same but the are not.... meh good try.
So you have no evidence to back up anything you say, thanks for letting us know that. You need to support that "if you nerf highsec people will unsub" claim for anyone take it seriously. This warranted nerf I've been talking about is to balance highsec. How do you expect any balance without power creep to occur without nerfing things? npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
297
|
Posted - 2012.12.23 21:49:00 -
[40] - Quote
Makavi Astro wrote: No need in nerfing highsec. But there can be a talk on boosting null a bit.
How do you account for power creep? CCP has stated before they do not want power creep hence the nerfing. Also highsec industry is perfect how do you get better than perfect?
npc alts aren't people |
|

La Nariz
GoonWaffe Goonswarm Federation
297
|
Posted - 2012.12.23 21:53:00 -
[41] - Quote
Buzzy Warstl wrote: Subscriber base. The more people are playing EvE, the more people are having fun at it.
Okay so you have another metric that tells us nothing about reward. It tells us how many accounts are in the game and that just hints at the overall size of EVE but not about the reward disparity across the sec areas. I'd like to have proper metrics for "fun" but its way to subjective you can't count and compare how much "fun" there is. Being able to count and compare are two crucial factors to a quantifiable metric. Hence why isk/hr is the best metric we have, once again if you have a better metric please tell us. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
303
|
Posted - 2012.12.23 22:33:00 -
[42] - Quote
Vaerah Vahrokha wrote: I am not the guy demanding EvE to change, no need to be a spokesperson to do nothing.
I feel perfectly well and fine, it's your super wealthy, top alliance who are complaining like crazy.
I am very OK at changing the game to implement powerful industry in null sec etc. etc. but in the end it's YOU who are advocating it, not me, so the spokesperson are you.
Okay so what is your point now then? You aren't raising a point or arguing anything other than more goonspiracy. If that underlined part is true why are you advocating against a highsec industry nerf? npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
307
|
Posted - 2012.12.23 22:36:00 -
[43] - Quote
Buzzy Warstl wrote: What part of "sandbox game" is so hard for you to understand?
If half the user base is perfectly happy nibbling on rocks and running highsec missions and doesn't want to stretch into more challenging aspects of the game, that's twice as many players as there would be if those features were made too difficult for them to access.
That's twice the market size (well, maybe only 30% more market, but still bigger), twice the potential PvP targets, twice the jeers and twice the tears.
If all you care about is isk, I've got a 128 bit integer with your name on it on a private server. Have as much as you want, but you have to play alone.
We aren't arguing over "sandbox game" you're trying to tell me why isk/hr is a bad metric for reward. So far all you've got is because of that metric it makes me a sad, terrible person IRL. Now I'll say it again to you, if you have a better quantifiable metric for reward please let us know.
I'll keep it in simple terms here so don't go getting pedantic on me, give us something easily measured, counted, and compared. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
346
|
Posted - 2012.12.24 00:13:00 -
[44] - Quote
Vaerah Vahrokha wrote:There are plenty of hi sec content creators, you just don't want to see them. Even the dumbest ice mining system lives its daily struggle and drama, if you want I can tell some tales about it.
Also, ATM I am in hi sec and creating content. You just don't head to the Market Discussion forum to read about it, because you don't consider market PvP "content".
Name some of these prominent content creators that create content for more than just themselves. As of right now I can only name James315. Make sure you distinguish between forum superstars and actual content creators. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
346
|
Posted - 2012.12.24 00:15:00 -
[45] - Quote
Frying Doom wrote:SaKoil wrote:Vaerah Vahrokha wrote:
Also, ATM I am in hi sec and creating content. You just don't head to the Market Discussion forum to read about it, because you don't consider market PvP "content".
Neither will the potential new subscribers. Your stories are not very exciting. Stories about Null are as common as stories about the CSM in the main stream media, not really something to get over joyed about. The best one to make it out lately was a huge battle in Wormhole Space.
The smell of durians enters the thread.
Those null stories you complain are common are the ones that make the actual news and get the game exposed to millions of people. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
347
|
Posted - 2012.12.24 01:13:00 -
[46] - Quote
Tesal wrote: I make content every time I update my market orders.
You make content for yourself, that's not what was asked for.
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
347
|
Posted - 2012.12.24 01:29:00 -
[47] - Quote
Tesal wrote:Its group content that other players respond to. Our collective effort forms the economy.
If you are talking about collaborations to manipulate the markets via some schemes I agree but, if you are talking about the everyday commerce I disagree. Everyday commerce is an expected feature of the game no different from being able to undock or stare at the door. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
347
|
Posted - 2012.12.24 01:38:00 -
[48] - Quote
Vaerah Vahrokha wrote:You should read MD some times, there's lots of stuff I do for everybody, and I am not just talking about my free ware apps.
There are some content creators there but none of them hold a candle to the ones in nullsec. Those IPOs and business ventures most certainly are content but you can't say they are greater content creators than the random clash which launches half of nullsec into a fight over one region like the most recent delve war. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
347
|
Posted - 2012.12.24 02:18:00 -
[49] - Quote
Tesal wrote:*edit* I would argue that the economy affects more players than the conquest of a single region.
This is chicken-egg without the destruction caused by the content creators there would be no economy. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
347
|
Posted - 2012.12.24 02:36:00 -
[50] - Quote
Tesal wrote:La Nariz wrote:Tesal wrote:*edit* I would argue that the economy affects more players than the conquest of a single region. This is chicken-egg without the destruction caused by the content creators there would be no economy. Its not chicken and egg, its cause/effect. Plex speculation in Jita has a bigger impact on the average player than the conquest of Delve. I think what your grasping at is that somehow nullsec "content creators" such as your own alliance are more vital towards the continuation of the game than players in other parts of the sandbox. That isn't true.
It is true, I don't see "Player X trades a lot" as a headline in any of the actual news outlets. npc alts aren't people |
|

La Nariz
GoonWaffe Goonswarm Federation
347
|
Posted - 2012.12.24 03:04:00 -
[51] - Quote
Varius Xeral wrote:VV's examples of what he does are valid, though I would classify him as the exception that proves the rule
This right here, you said it more succinctly than I could.
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
347
|
Posted - 2012.12.24 03:21:00 -
[52] - Quote
Tesal wrote:[quote=Varius Xeral]They are debasing what happens in other parts of the sandbox so they can justify nerfing hi-sec and buffing nullsec industry. When you are talking about industry, buying and selling and building are the most important things to talk about.
It really isn't, that bolded part is just making an excuse to not talk about the very real risk:reward concerns with industry in highsec vs industry in other secs. I'd also be happy to have a more complex financial system in the game after all of the broken stuff has been fixed. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
347
|
Posted - 2012.12.24 03:59:00 -
[53] - Quote
Tesal wrote: The risk reward argument falls flat because the reward in hi-sec industry is small, often items are put up below build cost. The intense competition keeps prices and profits low. The reward is in line with the risk. Buffing nullsec industry won't change low prices. Nerfing hi-sec severely would have negative consequences for the game such as inflation, as prices rise due to a lack of competition, and people quitting industry in hi-sec.
Yet the reward for highsec industry is still higher than the reward for nullsec industry. The argument does not fall flat. The risk is in highsec is zero yet the risk in nullsec is high. Prices rising are perfectly fine, prices going up do not automatically mean inflation is the cause. Once again someone trots out the "if highsec is nerfed people will quit" argument which has been defeated way too many times in this thread for me to get into it again so I'm going to leave it with a flat, you are wrong. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
347
|
Posted - 2012.12.24 04:01:00 -
[54] - Quote
Yonis Kador wrote:I do not agree. A 160-man high-sec mining corp engaging in daily 40-50 ship mining ops, without firing a single weapon, generates plenty of pgc. Irrespective of what sec it is found in, cooperation needs to be rewarded and the quality of pgc isn't dependent upon the size or purpose of the ships being flown. Imo, creation of "content" is derived from player interaction, not location.
But as I still read through this topic, I keep wondering why Ethiopia has residents. Clearly a lack of resources hasn't caused an exodus of the populace. But when war threatens similar countries, numerous humanitarian crises arise as everyone tries to evacuate. Thus, security trumps resource availability.
So it still seems to me that a lack of resources (i.e. taking things "away" from high sec) will have virtually no effect on player circulation. It does nothing to better the game for the 71 percent of characters located in high sec now. All a hs nerf will do is reduce the quality of a high sec game for the majority of characters, further enrich null sov. holders, and it still does nothing to prevent null alts from afk mining whatever's left in high sec afterward. There's still going to be security and that matters most.
As security isn't even being discussed, only rewards, high sec exploitation will continue until there's nothing left of value.
Yonis Kador
That's an interesting situation you brought up with Ethiopia but I see no citations of "player X mines/trades a lot" making any actual news outlet.
Null alts will go back to null when there is an incentive to do industry in null over industry in highsec. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
348
|
Posted - 2012.12.24 04:23:00 -
[55] - Quote
Tesal wrote:The only way to buff nullsec industry would be to raise prices, Jita is too efficient and keeps prices low. Nullsec industry does suck. But it will continue to suck even if manufacturing slots were increased. The only way to raise prices would be to nerf hi-sec severely and as I have stated previously, that comes with its own set of problems.
The risk in hi-sec is losing money on what you produce. This happens a lot. People produce at a loss. Its an economic risk, not a safety risk. Its market PvP.
I think trade is fine. How about nerfing refine rates in highsec, making it cost more to rent slots in highsec, allowing people to do something akin to suicide ganking a job, how about a tax on industry in highsec. Those are all very viable ideas that don't allow promoting mudflation via avoiding nerfs and only buffing things. Those things coupled with fixing outposts, stations per system, and the POS revamp have the potential of revitalizing industry in all sec areas.
This is very relevant to you from the first page of the thread:
7) If High Sec were nerfed ship costs would increase massively and that is bad.
- The absolute price of ships doesnGÇÖt really matter, what matters is how much effort it takes to get set up with a ship that can compete, whether a battleship or a mining barge. With a more dynamic eco-system outside High Sec the barriers to entry for all professions would be lower and so the fact that an individual ship costs more would not matter.
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
348
|
Posted - 2012.12.24 05:20:00 -
[56] - Quote
Tesal wrote:Your proposals, if they went forward, would definitely raise prices and null would consider itself buffed and hi-sec nerfed. I doubt it would have any effect on average players other than making things more expensive, so you have to grind more to afford the same thing. If hi-sec can't compete people won't build there any more. The people in hi-sec would have no choice other than to move to null to continue their industrial activities or unsub their industrial characters.
Your proposals would also place industry firmly within the grasp of established nullsec alliances, shifting profits to them and away from hi-sec. I would view that as a negative thing. Nullsec is run by giant blue blobs and this would centralize even more power in their hands. In my view, nullsec is broken and this would make it even more broken. I would much rather have things the way they are than to change things as you have proposed.
I would also ask the larger philosophical question why is it necessary to shift industry to nullsec. The same things would be produced and in some cases it would even be the same alts producing the same stuff. The only thing that would be different would be the location. There is nothing stopping anyone from producing the same goods in hi-sec. What is the overriding concern that would make it necessary to shift locations for production, according to the economy it doesn't matter where it gets produced as long as it gets produced.. In my view its an irrational desire that necessitates the switching of location. It would only serve to make logistics harder and goods more expensive.
*edit* I don't buy the idea that making things more expensive doesn't matter.
It would force people into null just as much as moving L5s to lowsec forced them into low sec , nice attempt at misdirection and rehashing things that have been gone over ad nauseum. The point isn't to make it so highsec cannot compete the point is to give an incentive to do industry in null. Currently there is no incentive and currently almost-no industry is done in nullsec, imagine that.
So is that goonspiracy I'm seeing "grasp off established nullsec alliances." How would providing an incentive for industry outside of highsec break nullsec?
It is necessary to give people a reason to do things in nullsec, it comes in the form of an incentive to do industry there. Yes the incentive is necessary because right now industry is to arduous to do for the risk required. Building in nullsec gives people things to protect and others targets to destroy. This is pretty much the farms and fields approach CCP wants to take with nullsec. Its a potential conflict driver and as you complained about blues I'm sure you'd be happy with more wars and territorial conquest going on in nullsec.
How do we accomplish all this with a combination of nerfs to highsec industry and buffs to nullsec industry. The details can be argued over in another thread, this is simply what needs to happen. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
348
|
Posted - 2012.12.24 05:32:00 -
[57] - Quote
Buzzy Warstl wrote:No, you are trying to convince me that any metric of reward has to be quantifiable directly on a player-by-player basis, and I'm telling you that's poppycock.
The purpose of the game is in the playing of it.
Alright smart one tell me how I am to compare reward in a meaningful way then without some quantifiable metric? I'll answer that for you, you can't. So do you have a better quantifiable metric, if not then go away or find some other point to argue. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
348
|
Posted - 2012.12.24 05:35:00 -
[58] - Quote
Tesal wrote: Just because you assert something over and over doesn't make it true. Your grasping at something to do in nullsec? try pvp. Leave industry to the professionals.
And so your argument boils down to "lol yeah right." What a good convincing argument. You know laymen do industry too maybe we should do whats best for all of the game instead of whats best for just one section of it.
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
348
|
Posted - 2012.12.24 05:37:00 -
[59] - Quote
masternerdguy wrote:Geeze, this thread has gone places.
We can fix high sec without nerfing it, just double rewards in low, null, and wormholes. Solved.
Prove it, address all of the points in the OP that are arguing against you quite well. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
348
|
Posted - 2012.12.24 06:01:00 -
[60] - Quote
Tesal wrote:No, thats not my argument. Leaving industry in hi-sec is whats best for the game. We have gone an entire decade with hi-sec as it is and it seems to be working OK. Your proposals break things far more than they fix things. I get that you are bored, and have nothing to do, but thats your own fault because you have half of New Eden blue. I hope CCP doesn't listen to you.
Just because you assert something over and over doesn't make it true.
Now I'm going to try and treat you like an adult here and assume that you have been actually reading the things you respond to as well as that you have read the thread. Explain to me why leaving industry in highsec is whats best for the game, where is the data that shows this? Explain to me why it is okay for industry to not be viable in lowsec and nullsec where they have to risk literally everything to do something while being rewarded less than highsec. What do my proposals break? Whats the problem with having a good diplomatic team? Why is it okay for one section of the game to completely ignore risk:reward.
npc alts aren't people |
|

La Nariz
GoonWaffe Goonswarm Federation
348
|
Posted - 2012.12.24 06:31:00 -
[61] - Quote
^^: Sorry dude took you for the average highsec apologist that does not read anything.
Buzzy Warstl wrote: If the reward for nullsec industry is so awful, why is there a problem with supercap proliferation?
Perhaps you mean reward for the ordinary nullsec player, who is completely locked out of industry there, but that is a problem that the fine folks of Goonswarm can fix for themselves within their alliance space. All that needs to happen is rent out all those newly idle CSAA POS facilities to the folks in your alliance that want to use the industrial space for other things.
There's nothing stopping you but you.
So now we waffled from our emotional appeals about a quantifiable reward metric to supercaps. The supercap proliferation is a problem because they don't die enough and because they were (probably still are) horribly unbalanced. Supercap production is industry but has nothing to do with the problem if people could build them in highsec they would because nullsec industry is in shambles.
There's nothing stopping me except for horrible mechanics that can only be changed by CCP. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
370
|
Posted - 2012.12.24 14:14:00 -
[62] - Quote
Roland Schlosser wrote:you do know that the 4 different station types do different things right? so if you want production then you have to build ammarian stations, caldari for science, gallente for your little corp offices, and minmatar for refining.
and i agree, you'll never be able to match hi-sec in output capacity. so don't try, build for yourselves.
( I will read the entire thread thread after work, and will amend my statements then if needed)
I tell you what all 4 station types are still terrible compared to NPC stations, even with the upgrades. Also we can only have one station per system. Now that I gave you the "cliff notes" version please go read the rest of the thread. It is not okay that risk:reward has been completely destroyed for highsec industry. Highsec industry has basically no risk and massive reward while nullsec industry has massive risk with basically no reward. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
371
|
Posted - 2012.12.25 03:34:00 -
[63] - Quote
Johan Civire wrote:La Nariz wrote:Johan Civire wrote:
You. talking about evidence try to explane that to ccp...
Decrease player base is not good for busniss. See how criple all mmorpg are with less player base.... you need to balance everything not nerf here and there hopes player A is happy and player B there is always a war agains that....
People love intel cpu other people love amd there are the same but the are not.... meh good try.
So you have no evidence to back up anything you say, thanks for letting us know that. You need to support that "if you nerf highsec people will unsub" claim for anyone take it seriously. This warranted nerf I've been talking about is to balance highsec. How do you expect any balance without power creep to occur without nerfing things? why are people talking about nerfing. How about something that only people get in null sec. Not only moon harvest but things thats needed for high sec thats only to get from zero sec..... Its not easy to think about something. Nerfing will not help.. forcing players to get null sec is general a bad idea. ps evidence see the lore of all mmorpg.... nuff said. Or you want to try a free eve online with some magic kids shop to unballance the **** out of this game with real money? or some farm vile game like world of wankers and diablo 3 your pick here
So the waffling continues from nerfing highsec will cause mass unsubs to nullsec should just get something of its own instead. We are talking about nerfing highsec because it's the most reasonable lowest effort change possible. This is all about industry here so all that other stuff you mentioned is a red herring. This has nothing to do about forcing other players to go to nullsec please read the thread of the arguments regarding this I'm not going to repeat them for you they are somewhere in page 30-40. The goal is to get people to do things in their own space and nerfing highsec is part of whats required to provide the incentive to do that.
The bolded part is very important here, you can't make an argument then refuse to prove it and expect any of us to take you seriously. I graciously gave you a decent response to your post but in the future if you continue to do this your posts will be ignored. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
371
|
Posted - 2012.12.25 03:43:00 -
[64] - Quote
POKER ALICE wrote: I guess the thing I just dont understand is the NEED for anything to bloom in null. Null as I understand it is the frontier of EVE. It is supposed to be an area that is untamed and in a constant state of transition. I dont think it was ever anyones intention that one group could get a stranglehold over all of it or most of it. Had the original idea of null remained true to form, there would be no need for the burgeoning industry needs it apparently now has. Thats not a failure of the game mechanics however. That is a failure of the people that dwell in null. I would say that even if CCP did everything you suggest above, nothing would change. Sure, a few folks would take advantage of the better ores and outposts but most wont. In the end, high sec industry will continue to plug along. The higher costs would just be passed along to the end user of what is produced and then your problems would be even bigger.
The NEED is because null is the space for empire building. We can't really build our own empire if we don't have the proper industrial capabilities. The other NEED is because risk:reward has been completely ignored which has caused low/null/WH to suffer because of it when considering industry. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
371
|
Posted - 2012.12.25 03:44:00 -
[65] - Quote
Tesal wrote:Its not an interesting choice at all. The people in null would make new alt armies to do industry and the hi-sec industrialists would be out of a job. I guess you don't want to wreck the game, just wreck my game.
How would we wreck your game? npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
372
|
Posted - 2012.12.25 04:47:00 -
[66] - Quote
POKER ALICE wrote:Well if thats the best solution anyone can come up with then lets get it rolling. If they nerf hi sec, then you will see the mass exodus from the game everyones talking about. Its not about ISK for most of these hi sec folks. Its about taking away how they like to play the game. I personally dont care.I think it would be a huge mistake followed quickly by the biggest rollback in EVE's history, but Id kinda like to see that to tell you the truth. Then perhaps they will begin to look at whats really wrong with the game. If something has to be nerfed to make something else more appealing, it will never work my friend.
Oh look, another "if they nerf highsec lots of people will unsub." Someone didn't read the OP:
16) IGÇÖll quit if you nerf High Sec, so will many others, the game will crash and CCP will go bankrupt!
- Firstly if you are a person who will rage quit when they donGÇÖt get what they want how long will you stay in the game for anyway? YouGÇÖre probably not a legacy player.
- Secondly people subscribe to EVE because it is awesome, and itGÇÖs gameplay makes it into the gaming press because of itGÇÖs awesomeness. This is what CCP need to protect for the long term health of the game and overall profitability, not pandering to an irrational few. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
372
|
Posted - 2012.12.25 04:50:00 -
[67] - Quote
Tesal wrote:I think my post was pretty clear.
Now include the logic where nullsec players make highsec industrial alts to do less profitable industry in highsec (assuming highsec industry nerf and nullsec industry buff) instead of doing more profitable industry in nullsec. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
372
|
Posted - 2012.12.25 04:54:00 -
[68] - Quote
Nevyn Auscent wrote: Quite frankly. You are WRONG with your second need.
Your first need I fully support, Null should be capable of supporting a proper industrial infrastructure that makes building your own empire viable.
But Null Industry does not NEED to be 'better' than High Sec Industry. It doesn't even need to be the same cost as long as it is close. People are out there because they WANT to be. Make it capable for them to do so, and give them similar costs to high sec industry, and they will do so because it is what they WANT to be. There is no need for it to be better, just similar and those that WANT to build an empire will use the capability to do so.
There is nothing wrong with High having 100% refining, Null just should also be able to have 100% refining at the same skill level of refining. Now if this means dropping NPC stations from 50%-40% so that only pilots with the top refining skills can get to 100% in High or Null, then so be it. But lets get rid of this idea that if High is 100% Null is dead, thats just rubbish, plain and simple. All that is needed is basic similarity. Not a superior Null and a Nerfed High Sec.
N.B. I don't mind high sec industry cost going up, providing that there are similar costs for null sec. I.e. Remove the cost of 'hiring' manufacturing lines in high sec, but make all lines, Null, Low & High require fuel (in the same amounts) of some kind to run instead. This fuel can be acquired anywhere, because really, the existing Empires would have settled on sources of whatever fuel is required to run machinery. This puts the cost of manufacturing into the hands of players as to the cost of the fuel, so if a Null Sec alliance can source it at half the cost it sells for in Jita, they then have cheaper manufacturing costs via their own efforts sourcing the fuel.
Why am I wrong with my second need? Risk:reward regarding industry is horribly out of wack, the safest space in the game (lowest risk) is the most profitable (highest reward). As an example one system in highsec, Sobaseki, has more slots available than an entire region in nullsec. The idea is not rubbish if highsec is perfect you cannot get better than perfect hence the warranted nerf to highsec industry to make it far less than perfect. That nerf couple with nullsec industry buffs are what is needed and warranted.
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
372
|
Posted - 2012.12.25 04:56:00 -
[69] - Quote
Malphilos wrote:Some folks seem to be doing a pretty good job of it. You hadn't noticed?
Sobaseki has more slots than entire regions of nullsec, hadn't you noticed? We can only have one station per system and all of the ones we can put down are terrible, hadn't you noticed? We can't profitably do industry in nullsec, hadn't you noticed? We can't get an industrial capacity even comparable to highsec, hadn't you noticed?
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
372
|
Posted - 2012.12.25 05:02:00 -
[70] - Quote
POKER ALICE wrote:That door swings both ways
I'd agree with you, if you build whatever it is you want to build and protect it you should get some benefit from it. You can do things like these as a small group or a large alliance. The thing that should not happen is it should not all be handed to you like it is currently in highsec.
npc alts aren't people |
|

La Nariz
GoonWaffe Goonswarm Federation
373
|
Posted - 2012.12.25 05:29:00 -
[71] - Quote
POKER ALICE wrote: Some of what you say makes sense. I can see that someone in null having to actively defend their assets should be able to reason that effort against a reward that makes it worthwhile. As for the things I have being handed to me, I mine veld, plag, scord and omber. CCP doesnt do that for me. I run missions. Again, CCP does not do that for me. However, I suppose a tax would be fair enough to justify since I am doing it in Concord protected space. CCP gotta have their doughnuts I suppose.
Beyond that however, I do not feel I owe null sec anything.
That's right you owe nullsec nothing, this entire thread has nothing to do with owing nullsec anything, its all about balancing risk:reward.
Okay to bridge the understanding gap here lets do a thought experiment. Highsec industry is nerfed the almost free npc given resources have been vastly reduced. The oppressive NPC empires have raised taxes on everything. So you and your small group of friends decide you like mining and you aren't going to put up with that crap anymore. You and your friends begin a corporation, get a POS with refining mods, and set it up in highsec. Now your POS has much better refining and the tax of the oppressive npc empire isn't as arduous now that you can refine better.
Some other corporation gets mad that you are doing so well and decides that they want that to stop. So they wardec you and attack your POS.* Now you successfully defend your POS, so now you can continue to receive the benefit of having better refining than other people. One day one of your friends decides to get mouthy in local and angers a more powerful corporation. This more powerful corporation wardecs you and you fail at defending the POS, it is destroyed (same as surrendering by taking down the POS).* Now you no longer have better refining than other people.
In that experiment you and your friends built something to further a goal you set (being better miners). In the first scenario you made something valuable and defended it allowing you to have greater reward than others. In the second scenario you made something valuable and failed to defend it losing your advantage over other miners. In both scenarios no one had any advantage over each other using resources that were handed to you by NPCs.
*Excludes regular wardec evading shenanigans that should be fixed. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
373
|
Posted - 2012.12.25 15:29:00 -
[72] - Quote
Johan Civire wrote::words: It is not about changing the game at all there is a highsec nerf in there, more highsec taxes, less efficient refiners, reduction in available industrial lines and an increase in cost to use them. There was a reward for social interaction, forming a corporation, the ability to put up a POS. There was a reward for defending something you invested in, continued higher profitability compared to those who only used NPC lines. There was a removal of reward for failing to defend something you invested in, the destruction of the POS. There were assumed warranted fixes but that is all. I have no idea where you are getting "its about changing the game" and you don't even make a point/argument.
If you can't get the general message that player built things should be intrinsically better and more rewarding than anything NPC given, I don't know what to tell you. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
373
|
Posted - 2012.12.25 22:08:00 -
[73] - Quote
POKER ALICE wrote:Umm, I am in a player run corp. I dont like the folks that stay in the NPC corps anymore than you do. Youre preaching to the choir there. I do think there should be a mechanic to limit how long someone can stay in an NPC corp. However, I also think than when someone gets their arse kicked, they need a place to go and recover. They should not stay perpetually harassed. I am sure CCP would love to find a solution to that issue but it isnt easy to fix. You could say that in that case people just need to join stronger corps, but eventually you would end up with just a few mega corps. Nothing new would ever get off the ground. Not easy to fix and I suspect thats why it has not already been done. Could tax people that are in NPC corps 50% or so. Surely null could compete with that.
So you agree with me that player made things should be intrinsically better than npc given things? That was the point I was trying to make easier to understand with that thought experiment. The idea is that even with a nerf to highsec industry and buff to nullsec industry. People who choose to stay in highsec can mitigate some of the nerfs as long as they "build themselves up" and protect their investments like we'd have to do in nullsec. People who choose to use npc given things like concord protection, wardec immunity and cheap station facilities won't be able to compete with those players who built themselves up. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
373
|
Posted - 2012.12.25 23:11:00 -
[74] - Quote
Tarvos Telesto wrote:cynthia greythorne wrote:'High Sec may need to be nerfed in the future, as it is too rewarding for how risky it is.'
Define 'too', please. Who think Hi sec is overpowered i mean people in hi sec earn to much money, well if empire become place where people earn like 10-20mil per day or like 3mil isk per lvl 4 mission nobody will play EvE, because economy die, people need isk to buy expensive stuf. Here a lot casuals who need isk, not eveyone is hardcore rich carebear with bilions in walet. Ships are expensiv, for example cuasual who want buy battleship need spent a lot time while mission runing, that because casuals spent in game few hours per week, and this mean they need total like two week of total game play to afford battle ship like rookh, or tech 2 cruisers, again not everyone is hardcore carebear, in my opinion hi sec is well balanced.
This is a "if you nerf highsec ship prices will go up and that is bad," and a "if you nerf highsec people will unsub."
Luckily the OP already answers this:
7) If High Sec were nerfed ship costs would increase massively and that is bad.
- The absolute price of ships doesnGÇÖt really matter, what matters is how much effort it takes to get set up with a ship that can compete, whether a battleship or a mining barge. With a more dynamic eco-system outside High Sec the barriers to entry for all professions would be lower and so the fact that an individual ship costs more would not matter.
16) IGÇÖll quit if you nerf High Sec, so will many others, the game will crash and CCP will go bankrupt!
- Firstly if you are a person who will rage quit when they donGÇÖt get what they want how long will you stay in the game for anyway? YouGÇÖre probably not a legacy player.
- Secondly people subscribe to EVE because it is awesome, and itGÇÖs gameplay makes it into the gaming press because of itGÇÖs awesomeness. This is what CCP need to protect for the long term health of the game and overall profitability, not pandering to an irrational few.
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
374
|
Posted - 2012.12.26 04:50:00 -
[75] - Quote
Luanda Heartbreaker wrote::words: :words: :words:
The op literally answers every point you made. Nullsec is player made, I know you really hate our amazingly successful diplomatic relations but whining about blues is pointless. We made friends, you can make friends too in fact CCP wants you to make friends. That's what nullsec is for building your own empires and if that includes maintaining inter-empire relations then guess what we're going to have blues. I'd fully support removing local from base nullsec as long as we could install an upgrade that allows us to have local for only blues/alliance/corporation members. It's player made local then in the player made empire section of space. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
374
|
Posted - 2012.12.26 05:10:00 -
[76] - Quote
Malphilos wrote:Hence the hue and cry to get more people to come to null, and to buff/nerf to make it more interesting. ? 
The cry is an attempt to balance highsec risk:reward and bring it inline with the rest of the game. Way to miss out on the last 57 pages of thread.
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
374
|
Posted - 2012.12.26 05:16:00 -
[77] - Quote
Frying Doom wrote: So havent you yourself argued against a Null buff?
The mining income is so low due to all the blues, so now so many people can mine.
The risk level has dropped so much, just have a look at the number of barges destroyed in the last year in Null vs Hi-sec.
You diplomacy is successful, congrats. You have managed to make Sov Null the most boring space in the game.
Now I know I would be better off talking to a wall here but I will dignify your post with a response because it is Christmas, thank Santa for it. I haven't argued against a null buff, I have argued against highsec buffs and for highsec nerfs. The difference here is that it is not NPC given, we made what we have and we protect what we have. If we don't protect what we have and maintain our space those blues we built all go away. The rest of your post about mining in nullsec being worthless because of blues is all terrible and not worth anymore of response than I have given you here. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
374
|
Posted - 2012.12.26 05:17:00 -
[78] - Quote
Alavaria Fera wrote:If you want, you can always try being a newbie again and join a blob....
I am too busy teaching my adopted newbies to go on boat fleets :shobon:. I should bring them to Miniluv though and try to inject some risk into highsec. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
379
|
Posted - 2012.12.26 15:07:00 -
[79] - Quote
Buzzy Warstl wrote:It is in line.
Rewards in lowsec and NCP null are significantly greater for those with the ability and inclination to grab them, and the rewards for the leaders of the nullsec alliances (those who actually play and win the social game instead of tagging along for the ride) are greater than can be had in any other part of space by a huge margin.
Not broken at all, I sense somebody hasn't realized they aren't playing the game right yet if they aren't reaping the rewards their space offers.
It really isn't there is almost no risk in highsec yet highsec makes far more isk/hr than lowsec and nullsec when it comes to industry. You try to ignore this fact but please continue going on about blues and goonspiracy. I have stock in tinfoil producing companies, buy more tinfoil.
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
379
|
Posted - 2012.12.26 15:12:00 -
[80] - Quote
GetSirrus wrote: What CCP intends is: Harvest, Build, Destory. In endless cycle. What happens when everybody is blue (or runs away "we didn't want that space anyway"). Well if you are all friends the third link in the chain does not happen. So, maybe CCP does not intended null to do all friends afterall? Doesn't everybody keep saying this is a PvP game?
There are far too many spergs for everything to become blue. You all love to whine about blues, really you can't get enough of it. What is stopping you from getting blues and attacking us? Nothing, nullsec is for empire building, you aren't going to kill an empire with your 10 man gang. I don't care how many times you killed Arthas with that 10 man raid it doesn't happen like that in EVE. The space is there for you to take if you want it, we built ours up, you can build yourself a war machine and challenge us. That's the beauty of nullsec you can build what you want but you have to protect it from others.
You insinuating that CCP doesn't want us to make friends and be social in an MMO is just plain moronic. npc alts aren't people |
|

La Nariz
GoonWaffe Goonswarm Federation
379
|
Posted - 2012.12.26 15:16:00 -
[81] - Quote
Vaerah Vahrokha wrote: No, they entertrain a vision where they build an all encompassing empire that spans the whole null sec (and not only there), where people live in their farms yet their non ISK faucet productions HAVE to have high revenue (competition even adjacent system neighbours? What's that? We SHALL mine all together megacyte at 10k per unit), where any opposition is crushed (yet demand of ~gudfites~), where the whole other players HAVE to play "as intended" else "they are playing wrong", where they control whatever markets they want yet it's everybody else's fault if stuff is not sitting at their home... Where everybody in the end is a lovely working and taxed ant under the wise directions of the Queen (the More Equals among Equals).
Basically the perfect incarnation of an all encompassing and swallowing para-socialist utopia, with specific EvE mechanics created or twisted to avoid it ends in the unavoidable dead ends all the socialist utopias meet: ~real human egos and greed~, debt, taxes, down levelling, on long term, meritocracy ban that leads to apathy and self disintegration.
You're supposed to be one of the bright ones here what are you doing posting that massive whine? No one wants anymore isk faucets than there are already. I've already advocated against isk faucets in this thread. You can't tell me people building nice things in nullsec won't attract other people who want to smash and destroy nice things either. Farms and fields is a good system it just needs to be implemented. Part of that implementation includes nerfing highsec industry to bring it in-line with its risk and allow the other sec areas to have reward from industry proportional with the intrinsic risk of the area. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
379
|
Posted - 2012.12.26 15:18:00 -
[82] - Quote
Buzzy Warstl wrote:I've already covered the biggest reason why highsec can't be nerfed, but since this thread is getting longer and longer and the same tired non-arguments are being trotted out over and over again I'll repeat it:
There needs to be an aura of exclusivity to nullsec to keep things lively there. Not everyone can be allowed to play in sovereign nullsec.
The people who can't (or don't want to) currently play in sovereign nullsec need a place where they can play the game at all.
This means a place with effectively unlimited content (including industry) so it can hold all the players not currently in nullsec alliances (as well as however many nullsec alts as people care to make and play there).
This content has to provide some level of reward for players at any level of experience, which means that for players with both elite player and character skills it will provide significant rewards. The only way to prevent that is to literally kick players out if they are too good.
As such, I propose something that *could* be an effective nerf to highsec:
If it doesn't spawn or can't be built in in highsec it is contraband there.
There, no more deadspace fit pirate faction battleships blasting through L4 missions as fast as the players can pull them, nerf accomplished.
Okay this is a big "stop trying to force people into nullsec" the OP answers this thankfully:
13) This is just about some players trying to force everyone to play like them.
- It really isnGÇÖt, diversity in the game is obviously really important, the vast majority of players specialise and that is a good thing. This is about balancing the regions of the game. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
380
|
Posted - 2012.12.26 16:00:00 -
[83] - Quote
Buzzy Warstl wrote: If that isn't enough for you, if you can't raise your rewards well past highsec levels using capital ships in their intended environment, the problem might not be with the game.
So now we change to carrier ratting. Yeah CCP doesn't want that its been said in a dev blog before. Next waffle please. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
380
|
Posted - 2012.12.26 16:05:00 -
[84] - Quote
Malphilos wrote: "No it's not" is hardly a rebuttal.
People are building effective empires in null, they are exercising power. Working as intended. The game mechanics are fine... it's all about getting more players into the "wider" game. Farms and fields, reinvigorating industry, increasing outpost capacity, nerfing NPCs corps, all of it. Because as it stands the current empires are really threatened by only one thing: boredom.
As it turns out, administering a secure empire (the kind that might actually attract settler types) is apparently a hell of a lot less interesting than conquest and even fewer people get to play pivotal roles. So the idea is to adjust the game mechanics to handle the stuff the players don't want to.
Yes it is, it is a great rebuttal. Game mechanics related to industry are broken hence the entire existence of this thread. One highsec system Sobaseki has more industrial capability than the entirety of nullsec. You pro-status quo people are repeating the same already demolished arguments I'm going to make a gigantic list of all the counters to these things so we can just regurgitate a copy-paste to anyone who spews the same already handled argument. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
407
|
Posted - 2012.12.26 16:13:00 -
[85] - Quote
Buzzy Warstl wrote:La Nariz wrote:Buzzy Warstl wrote: If that isn't enough for you, if you can't raise your rewards well past highsec levels using capital ships in their intended environment, the problem might not be with the game.
So now we change to carrier ratting. Yeah CCP doesn't want that its been said in a dev blog before. Next waffle please. Carrier ratting is normal in nullsec already. Do you even log in?
I log in more than the average goon. CCP has already stated they don't want it, probably because its really hard to catch smart, cautious ratters. I don't think they'd care if it meant more capital ships dieing. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
407
|
Posted - 2012.12.26 16:15:00 -
[86] - Quote
Benny Ohu wrote:La Nariz wrote:You pro-status quo people are repeating the same already demolished arguments I'm going to make a gigantic list of all the counters to these things so we can just regurgitate a copy-paste to anyone who spews the same already handled argument. Wasn't this the OP? Or is that the joke
It is the op but these people who have had their arguments defeated before just keep spewing the same old thing like its a new argument. I was giving them benefit of the doubt and delivering well thought out posts but that's done now. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
409
|
Posted - 2012.12.26 16:33:00 -
[87] - Quote
Buzzy Warstl wrote: CCP says all sorts of things.
The people that design and make the game state that they want to take the game in a certain direction. You can't brush that off they are literally in charge of where the game goes. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
412
|
Posted - 2012.12.26 16:40:00 -
[88] - Quote
Vaerah Vahrokha wrote: It's not a whine, it's your future and I haven't talked about any ISK faucet so I don't know where you got that notion.
Edit: also as I have said in previous posts and nobody has had the guts to reply it, bringing in line hi sec with its risk means either removing hi sec or nerf hi sec by 1000%+. Because there's NO WAY to nerf a "safe" place enough to make an unsafe people more enticing. You earn 5M per hour in hi sec doing L4 missions (a 400% nerf)? Still people won't find doing null sec content "worth it because in hi sec it's less ISK but safe".
I disagree that it is impossible to nerf industry in highsec so that it is not capable of being perfect while nullsec industry can be made perfect with work will fix the disparity. The other good ideas like making it so T2 production cannot be done in empire are decent as well. We're in agreement that the intention of the nerfs/buffs will not make anyone move and that's good because that is not the intention. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
412
|
Posted - 2012.12.26 16:43:00 -
[89] - Quote
Buzzy Warstl wrote:La Nariz wrote:Buzzy Warstl wrote: CCP says all sorts of things.
The people that design and make the game state that they want to take the game in a certain direction. You can't brush that off they are literally in charge of where the game goes. Yes, and as I said, if they make a change that obviously stupid I'll quit even though it doesn't effect me directly. People are complaining that nullsec rewards are too low, so they are talking about lowering them further? That doesn't even make sense in bizarro world.
Yeah no one is talking about lowering nullsec rewards I have no idea how you thought of that. To answer your "I'll quit" argument that the OP already answers:
16) IGÇÖll quit if you nerf High Sec, so will many others, the game will crash and CCP will go bankrupt!
- Firstly if you are a person who will rage quit when they donGÇÖt get what they want how long will you stay in the game for anyway? YouGÇÖre probably not a legacy player.
- Secondly people subscribe to EVE because it is awesome, and itGÇÖs gameplay makes it into the gaming press because of itGÇÖs awesomeness. This is what CCP need to protect for the long term health of the game and overall profitability, not pandering to an irrational few. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
412
|
Posted - 2012.12.26 17:00:00 -
[90] - Quote
Buzzy Warstl wrote:Buzzy Warstl said "If that isn't enough for you, if you can't raise your rewards well past highsec levels using capital ships in their intended environment, the problem might not be with the game." La Nariz said "So now we change to carrier ratting. Yeah CCP doesn't want that its been said in a dev blog before."
Now La Nariz Says "Yeah no one is talking about lowering nullsec rewards I have no idea how you thought of that. "
I may be a mere pubbie, but I do have an attention span of more than a page. Do try to stay consistent.
There is a big difference between us saying something and CCP saying something. None of us have argued for a nullsec reward nerf. That attention span needs a little work. npc alts aren't people |
|

La Nariz
GoonWaffe Goonswarm Federation
412
|
Posted - 2012.12.26 19:01:00 -
[91] - Quote
Buzzy Warstl wrote:If you are merely the messenger for CCP's message you are still saying it.
You might not like it (I know I wouldn't were I in your shoes), but it's where I would have gotten the idea that someone was talking about it.
Reading for comprehension, you might try it some time.
Yeah I'm not a CCP spokesperson I'm repeating what's been said in devblogs. Now you can continue trying to be pedantic and insulting, which I will now being to ignore, or you can bring another properly supported argument. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
412
|
Posted - 2012.12.26 19:10:00 -
[92] - Quote
Vaerah Vahrokha wrote: 1. How? Even using the currently worst available type of station refining %, hi sec will still be efficient enough to blow null sec (and low sec even more) out of the water.
2. Low sec would quickly replace high sec, most T2 production with good revenue is small sized and a blockade runner is enough to make a number of T2 mods at a time. WHs after low sec and before null sec.
At this point you'd be forced to demand T2 to become exclusive to "pure" null sec but then, the "center-periphery" EvE economy model will short circuit, as the periphery now is the center, and the center is a.... non center any more.
3. Yes but please explain me, why this intentions change? For years it used to be "let's push people out of hi sec because [reason]" and now it's been changed.
1. Experiment, use your change then watch approach to find out the ratio between the sec areas that works as intended.
2. This is a good thing they are now taking greater risks, the most important being lack of CONCORD, to produce and gaining greater reward for doing so. T2 will be come scarce which will increase its price via supply and demand. The lowsec stations would still be worse than nullsec stations so with that experimentation process I referenced in point 1 it really wouldn't be that hard to do.
3. There was no intention change in the first place, these changes had nothing to do with "forcing people out of highsec" (Please put the rebuttal to that argument in the OP if you wouldn't mind Bump Truck). The changes have to do with bringing risk:reward in line with the other sec areas. It will allow nullsec players using highsec industry alts to move back to their own space, but that is not "forcing people out of highsec." npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
413
|
Posted - 2012.12.26 19:52:00 -
[93] - Quote
Alavaria Fera wrote: Green herring. You obviously don't go ratting in your staging system.
In before someone gets killed belt ratting in VFK in a carrier.
The cyno gen gets enough carriers and I'm pretty sure my isktar killed Zed Mike in VFK :colbert:. I like green better though so yeah green herring. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
413
|
Posted - 2012.12.26 20:31:00 -
[94] - Quote
Tesal wrote:People asserting things doesn't necessarily make it true.
Just because you keep saying it doesn't make it true, try making cogent arguments against our points instead of going "nuh uh." npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
413
|
Posted - 2012.12.26 20:32:00 -
[95] - Quote
Tesal wrote:The profits in empire aren't that great from industry. Many items sell at a loss at major hubs.
The worst part about that is its still more profitable than nullsec industry. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
425
|
Posted - 2012.12.26 21:05:00 -
[96] - Quote
Tesal wrote:Nullsec can make a 10% or more profit on most anything because its a more difficult location. Its lower volume though. Thats already more than you make in hi-sec. I don't have much experience with Sov null so much, but I assume there is a markup there too.
Ironically, if hi-sec were nerfed and nullsec buffed, you would still be making next to nothing because of competition. So why bother.
The item still costs the same to produce just because we don't have to pay the 3000 isk/hr job fee doesn't absolve us of other costs. Like has already been said in the thread, there's logistics and defense to worry about which plunge our profit far below highsec industry.
Why bother? To fix the game. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
427
|
Posted - 2012.12.26 22:01:00 -
[97] - Quote
Bump Truck wrote:Varius Xeral wrote:I must say, I wish people had started to push this industry issue a long time ago. It never crossed my mind how borked it was until people pointed it out. Furthermore, the hisec indy tears are a delicious torrent, and will only be better when the hammer actually falls. I think a Huge part of this debate, which rests just under the surface, is the "I PLEX my accounts every month, I don't want to pay". I think that's why there are so many emotional half baked responses. If everyone had to pay tenbux a month no questions to play then there would be a much greater sense of everyone wanting the game to be as good as possible. Who cares if you're income goes down 5-10%? It won't make much difference, unless you have an expensive thing you have to buy every month. Now there is a group, who barely contribute to CCP (their efforts might help the game if they are traders or miners but not if they are mission runners, and they reduce the profits of those who do pay) who has great vested interest in HighSec being mega profitable. They're the money changers in the temple (Seeing as it's Christmas I wreckon I'm allowed one biblical analogy).
Can you add something to the OPs about the "you're trying to force people out of highsec" claim?
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
428
|
Posted - 2012.12.26 22:30:00 -
[98] - Quote
Vaerah Vahrokha wrote:No, I actually like low sec more than sov null, it's just not matching with the various GS posters desires.
Not against any lowsec buffs that are in addition to highsec nerfs and nullsec buffs (all relative to industry). So goonspiracy is really all you have, sad. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
428
|
Posted - 2012.12.26 23:24:00 -
[99] - Quote
Vaerah Vahrokha wrote:Bolded the part you are mistakingly trying to impose on me since pages.
Yours is a lobby, one of several. Sounds less poetic and less dramatic but that's all to it.
You're the one that admitted you have an agenda and blindly continually accuse me of representing some sort of lobby. We don't have a lobby, those of us that do industry would like it to be fixed that is all. You have donned the tinfoil hat more than once in this thread as well so the assessment is valid. Now I could reference tons of these posts but its more effort than I am willing to spend on you at this point. You've had a few valid points but most of your posts are goonspiracy or :foxnews:. Goonspiracy is really all you have left.
To phrase it another way, if we did have a lobby do you think there would only be 5-6 of us posting here versus hordes? npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
429
|
Posted - 2012.12.26 23:57:00 -
[100] - Quote
Vaerah Vahrokha wrote:Of course I have admitted, I tell things straight in face. I am alone so I can't really be a "lobby". You, for the simple reason at least 2 of your high rank officers posted to support are doing a bit more serious and coordinated task than being simple "industry fans" and certainly in a vastly more powerful way that a loner or 5-10 randoms could hope to do.
So a lobby is entirely dependent on the arbitrary number of people in it. What a convenient definition to place on something. Using that definition you can easily go "lol no you are a lobby," do a little hand waiving and then continue to disregard anything that person said no matter how well reasoned their post is without most people being the wiser. Lets not forget while doing this you can pretend to be the amazing white knight championing the cause for all these poor good good people you are protecting from the evil lobby. You really have this :foxnews: thing down. I can't comment on why Aryth, Mynna, and Weasilor posted here but I am going to guarantee they know more about industry than you do.
Is it so hard to believe that out of 10,000 of us there are those of us who would like to do industry and be able to profitably do it in our own space instead of relocating to highsec to ensure profitability? Instead of providing more hand waiving and derails can you bring a novel point to the thread?
We have some good reasons to nerf highsec industry and buff industry in other sec areas:
1. Risk : Reward being horribly out of whack, 2. NPC content being > player content, 3. Greater free advertising via "national" news outlets, 4. Other sec areas require social interaction to thrive.
A point to be settled:
5. Why do newbies join EVE, if the shenanigans that generate point 3 are a significant reason newbies take up EVE then this one will be in the "reason to nerf highsec and buff nullsec."
Points against nerfing highsec industry and buffing industry in other sec areas:
Nothing really that the OP does not already answer. Point 5 could go this way as well depending on the statistical analysis once data collection has ended. If I missed something please tell me and I'll edit this list.
E: I should note it was 5-10 randoms that pulled off that huge market manipulation with FW, worth over 5 trillion isk (I think). 5-10 people working together can make a huge difference. npc alts aren't people |
|

La Nariz
GoonWaffe Goonswarm Federation
430
|
Posted - 2012.12.27 02:10:00 -
[101] - Quote
Vaerah Vahrokha wrote:La Nariz wrote: So a lobby is entirely dependent on the arbitrary number of people in it. What a convenient definition to place on something. Using that definition you can easily go "lol no you are a lobby," do a little hand waiving and then continue to disregard anything that person said no matter how well reasoned their post is without most people being the wiser. Lets not forget while doing this you can pretend to be the amazing white knight championing the cause for all these poor good good people you are protecting from the evil lobby. You really have this :foxnews: thing down. I can't comment on why Aryth, Mynna, and Weasilor posted here but I am going to guarantee they know more about industry than you do.
1. No, a lobby is dependent on their ability to influence decisions. The largest alliance in EvE decided to push CCP's hands towards their objectives (regardless objectives even being the best in the world, it's still a push) including constant, never ending forum posting and 3rd party web sites. 2. I agree with what you (your bosses) ask at 75%. You demand no less than 100% else it's forum wars and whatever. That talks more about your organization ways than about me. La Nariz wrote: I can't comment on why Aryth, Mynna, and Weasilor posted here but I am going to guarantee they know more about industry than you do.
...
E: I should note it was 5-10 randoms that pulled off that huge market manipulation with FW, worth over 5 trillion isk (I think). 5-10 people working together can make a huge difference.
3. I notice how in a first sentence they are put aside to gods and in the next they are randoms. Anyway I don't want to doubt they know more about [XYZ] than me, this does not guarantee that their point of view is neutral or even catering to all the players best interest or even catering to CCP's best interest. 4. That's the bad thing about painting themselves as the vicious villains of EvE: that after enough years people (not me) start to believe your "ruin your game" etc. propaganda as real and react accordingly. Had it been CVA or some other alliance to write up all those nerfs, they'd probably have a much easier way convincing the player base about the various points.
I preserved parts of your post here to illustrate the utter lack of reason and borderline stupidity in it. All of this coming from a highsec intellectual.
1. Vaerah Vahrokha wrote:I am alone so I can't really be a "lobby". You reference an arbitrary number and go "I can't be a lobby because I only have X people." This is total crap it allows you to go "you have X people you are a lobby," and then you claim the point argued is wrong for that sole reason. There is no debate over the points' premises or logic just a "anything lobby's say is bad because I said so." I shouldn't need to explain why this is a logic failure.
I should also point out that by your newly changed definition (that you did to attempt to strengthen your own argument), you are also classified as a lobby because as one of the few highsec intellectuals you carry quite a bit of influential girth. All those people in MD believe you and follow you. Oh look there's some influence you must be a lobby to so that means everything you say is bad .
2. Highsec miners have shown that a dedicated forum war is effective. I appreciate this as well it shows that CCP listens to us unlike other developers of well known MMOs like Blizzard/Activision.
3. I don't put them aside as gods at all, look at the post. Where is the reverence? Where is the sermon? Unless you insinuate that you are a god and that by them being more knowledgeable than you makes them a god. I show that a small group of people can make a huge difference when they apply themselves and I referenced randoms to relate it to your post.
4. Yeah no one buys the "not me" you've had that cute looking tinfoil hat on for quite a while now. [:goonspiracy:] needs to be an icon for these forums. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
430
|
Posted - 2012.12.27 03:41:00 -
[102] - Quote
Tesal wrote:Somebody needs to carry the banner for evil incarnate. May as well be Goons.
More emotional appeals, do you have any actual arguments to make? npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
431
|
Posted - 2012.12.27 04:08:00 -
[103] - Quote
Tesal wrote:Emotional, lol. That was meant to be funny. Obviously I failed.
Seriously though, themittani.com has the talking points on nerfing hi-sec (tl;dr). Is it any wonder that a lot of Goon posts pop up saying nerf hi-sec? Some posts in this thread are 3 in a row from Goons. Looks like forum warriors are busy and on message. Its a Goonspiracy.
At least you admit you have fallen for the goonspiracy. The first step in fixing a problem is admitting you have one. Nerf highsec posts have been going on since the unwarranted barge EHP buffs so this is nothing new its just the most productive thread so far. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
432
|
Posted - 2012.12.27 04:20:00 -
[104] - Quote
Nevyn Auscent wrote:Since it bears repeating.
You ALL FAIL!
You keep tying Highsecs Industrial capatity directly into Null Secs lack of it.
THESE ARE SEPARATE THINGS.
Null Secs Industrial capacity can be buffed significantly without touching High Sec at all. BUT, this is a RELATIVE nerf to High Sec, since Null Sec is then significantly closer to high sec, so no longer will a single high sec System have more industrial capacity than all of Null (Citation needed on that claim btw, because I seriously doubt that one is accurate, even knowing how unbalanced the ratio is currently).
If you want to be able to do Industry in Null, ASK FOR THAT. Get off the 'Nerf High Sec' page, and onto the buff Low/Null/WH Industry page. You will do much better on that page, and it is an 'effective' nerf to High Sec, while not actually nerfing it directly.
The entire game is connected, what you do in Catch affects me up in Deklein. Every isk you earn from ratting makes isk in my wallet worth less than they were before. These are not separate things, industry in other sec areas is not viable because highsec is perfect. You cannot get better than perfect so no matter what happens highsec will have to be nerfed. No amount of insults and emotional appeals will change that fact.
For your statistic Sobaseki has more industrial capacity than regions in nullsec. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
432
|
Posted - 2012.12.27 04:35:00 -
[105] - Quote
Nevyn Auscent wrote: And I did point out the connection. That a Null Sec Buff is equivilent to a High Sec Nerf already. Even if High Sec allows 'perfect' industry.
But why exactly does Null Sec Industry NEED to be BETTER. I'm yet to see a single argument that can justify this. Null Sec has better rewards already in terms of the higher Isk generation available via Tech Moons, Anoms, & Null Sec Ratting.
All I see is that Null Sec Industrialists want High Sec Industrialists to be unable to compete. After all, you are all in Null Sec because you WANT to be right...... So if you have the industrial capacity to manufacture at the SAME cost as High Sec anything you need, where is the issue here? Since you WANT to be in Null you will be able to manufacture there just fine at that point.
I fail to see exactly how it is an emotional appeal to seperate the 'Nerf High Sec' cry from the 'Make Null Sec Industry workable' cry. Unlike your 'Null Sec must be better' cry you keep pushing.
Nevyn Auscent wrote: Since it bears repeating.
You ALL FAIL!
You keep tying Highsecs Industrial capatity directly into Null Secs lack of it.
THESE ARE SEPARATE THINGS.
So fix the contradiction here you say they are separate in post one and now you claim they are not separate in post two.
Nullsec industry needs to be better because it is entirely player built and there is intrinsically more risk than highsec industry. Highsec industry in its current state completely ignores risk : reward and this can be seen by almost all of industry being concentrated in NPC generated empire. Highsec industry is the most rewarding out of all the sec status areas and this is wrong. It should be the least rewarding with respect to risk : reward.
Here let me go find my post that details the points in favor of nerfing highsec industry for you since you clearly did not read the thread. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
433
|
Posted - 2012.12.27 13:53:00 -
[106] - Quote
Nevyn Auscent wrote:And you totally don't get any rewards for building outposts other than Industrial slots..... It's not like they serve as a great base of operations for everything in Null......
And some Null Seccers complain about the High Sec sense of Entitlement, Jeez, some people need mirrors.
Make Industry equal, give it six months to settle out, then see how many industrialists have moved to null. My guess is quite a few will have moved once they have decent Null Sec capabilities, but if I'm wrong and no-one at all moves even once Null Sec has equal capabilities, then I'll admit it.
Yeah the changes aren't to "force people to move to null." That's a terrible assumption to make that is answered by the OP:
17) You're just trying to force players out of High Sec and into Null, probably so you can shoot them!
- Any nerf won't change the range of activities available, it will just make them less rewarding. So anything you like doing before you can do afterwards, you'll just get a little less ISK for it. There's no reason to leave and you won't lose the game you love, no one would be getting forced anywhere.
The idea is to get the nullsec players that have moved to highsec to remain competitive to come back and use their space while remaining competitive. Yes a highsec nerf and nullsec buff is required to do this. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
434
|
Posted - 2012.12.27 14:02:00 -
[107] - Quote
Buzzy Warstl wrote:James Amril-Kesh wrote:Whenever someone says "you want to make it so highsec industrialists can't compete" they mean "you want to make it so nullsec industrialists can compete with us! **** THE SKY IS FALLING WE HAVE TO EVACUATE" Honestly, why should *anyplace* in space be better than the most civilized regions with the highest population density for T1 production? All the reasons come down to "we are elite nullsec players, we work harder so we deserve the best of everything" and that is selfish, self-entitled bullcrap.
Point 8 of the OP eloquently answers this:
8) High Sec is the empire and null is the wildlands, so the industry should be in High.
- Actually there are very stable empires in null built by the hard work of many people and yet they cannot sustain a fraction of the industry that is handed, for free, to High Sec. This is a great detriment to the game and a bad message to future players, GÇ£donGÇÖt work hard, you canGÇÖt do better than staying in the system you started inGÇ¥.
- For Risk and Reward to balance an area that is safe should be low value, and a dangerous area should be high value, having a high value safe area distorts everything and spoils a fundamental mechanic of the game, no wonder 71% of people live in High Sec. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
434
|
Posted - 2012.12.27 14:22:00 -
[108] - Quote
Vaerah Vahrokha wrote: 1. Much talk vs me about "red herrings", "fallacies" etc and in one line there are these effects:
a) personal attact by proxy. b) attributing me an "hi sec" label to put me in the ideologically determined "enemy group". c) putting some "intellectual" near to "hi sec" to make it stand out the incredibility of what I say.
The first (a), well I won't comment.
2. b) I have posted a number of screenshots in the last years showing me everywhere. Despite I am a trader (that is, there's no hi sec for me in the markets) and stated I go where business is (and it's not always in hi sec), I am flagged as "hi sec" because in this game saying anything "just" 75% conforming to the current game bossy bosses ideas is BAD and must be flagged as such.
3. c) Thinking different has never made somebody an intellectual, just someone disagreeing with a thesis. You somehow can't stand this and so you need to put it into "you vs us" simpleton categories.
4. Let me make it clear: if I ever had decisional power on CCP's balance, only low sec would smile. WHs imo are perfect so I would not touch them beyond the indirect POS (including industry) buff. But hi sec and null sec would be completely devastated and turned upside down to remove ANY form of safety and welfare and make EvE a dynamic PvP game where your ass is 24/7 under huge risk. Null sec would become a 2009 WH online style PvP lake. You'd have to lose AT LEAST AS MUCH if not more than hi sec and mammoths like your alliance would be impossible to have. Alliances that would be a strategy evolution of PL or with heavy hit and runs would lay waste too much for your bloc to survive a long time. And then it'd be worth for me returning to spaceships PvP, because despite with age I lost a lot of twitch PvP skills, with a group of 10-20 I could farm dumb zergers every day like I have done in my past and future years in other MMOs and then get proper small scale fights with those actually providing ~quality PvP content~.
5. I heard from you that a loner in a one man corp thinking different = lobby. I am humbled. May I ***ROAR*** now and make you over 9000 strong p!ss your pants as well?
6. The people in MD are independent, MD is not my "reign" and I have groups of opponents at everything I do expecially markets related. Also, influencing non risk averse people in a PvP forum (MD is a strictly completely unsafe PvP forum) is certainly not your best propeller for your "hisec intellectual" definition.
7. Ideology still clouds your mind. That's OK. Let me restate the obvious: differently than Blizzard, CCP keeps TONS of stats. The barges buff unfortunately (it hit my business hard) happened because:
- in 4 months ice prices went from 400 pu to 1600+,
- because NEVER before a major organized alliance organized an industrial scorched earth campaign. Gankers have always been hobbysts, casual PvPers, small merc corps and had a very limited operation extension and duration. In your case you had quasi endless man power, limit-less extension and declared it "permanent".
- because no individual nor corp, not even Helicity Boson could promise a permanent payment for forever keep suiciding ships even with removed insurance payout. Yet your endless ISK could allow that.
- of course - as ALWAYS - you (r alliance) could not brake yourself a bit, your endless and ever growing push would never end until a cop with a bigger gun than yours comes shot you in the forehead.
It was not 10 bad tanked idiots whining on GD to make CCP buff barges but - like for boomerang - it was YOUR irresponsible (can't stop myself!) and not smart (let's do it below the CCP nerf hammer decision thresold!) behavior to cause it. Result? You still wailing about the nerf, my business damaged by the nerf, ALL hi sec casual gankers fun destroyed.
8. No sermon, don't try the "drama card" as you keep doing. it's your bosses. End of.
1. I'll stop talking about them when you stop using them
2. Who was it that said this "Oh just because you say it over and over again, it doesn't make it true." Thank one of your fellow ~highsec intellectuals~ for that.
3. It has nothing to do with thinking differently, plenty of people think differently from me in this thread. They don't do near the hand waiving, waffling, and horrible misdirection that you do. We're you not claiming to be "knowledgeable" earlier in the thread I wouldn't be considering you a ~highsec intellectual~.
4. Yeah I have no idea where you pulled this from but put it back where you got it from, the chained strawman has been beaten too fiercely today.
5. This is blatant incoherence paired with hand waiving, don't waive those hands too fast you'll fly away. The twisting and redefining of everything imaginable to paint your opponent as the enemy of all that is good is hilarious. You whine about ad hominem fallacies in your first point yet you are one of the repeat offenders when it comes to this.
6. Good you admitted you have influence that means you are a lobby and everything you say is bad.
7. You rail against labels in your first point then you label me in an attempt to discredit me. You know you could attack my arguments instead but I think you have nothing, hence your amazing impression of :foxnews:. You think the complaints are over boomerang, yeah you are totally out of touch if you think that is true. The complaints are over the unwarranted barge EHP buffs.
8. You're the one that called them gods take your own drama out of it. In case you are incapable of noticing my post was hyperbole designed to make your allegation look moronic. Then backed up with a little bit of reason. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
434
|
Posted - 2012.12.27 14:33:00 -
[109] - Quote
March rabbit wrote:1. actually current sov 0.0 sec sends another message to new players: "It doesn't matter how much effort you put into your 0.0 home, eventually big bad boys will come and take it away from you". It simply not good idea to invest a lot into industry in space where you (and your corp, your alliance) play very limited role in politics. You don't need 100s of manufacturing lines in outpost if you can lose it in 2 days because some "big blue" came and stomped on you. The smartest people move all valuable assets into empire and have only pvp equipment in 0.0.2. you can't balance risk (provided by players) and rewards (provided by CCP). So all ideas "neft there" or "boost here" are useless. 3. However should you really want to balance it you have 2 ways: - make high-sec riskier: there is some alliances (which name should not be used in public) which have resources to provide risk even in empire - make 0.0 safer: and here people already done good job. We all love blue seas of NAPs 
1. Now this is a big whine, 0.0 is for empire building and if you think your empire can build without having a diplomatic capacity then you are wrong. It's all about a bunch of people swallowing their pride and admitting they need to give and receive help from others in order to succeed. The bolded part is the only significant part it shows how broken 0.0 is.
2. I agree, but you can balance the intrinsic rewards based on sec areas. Presence of cynos is an example of intrinsic risk to an area. Highsec does not have this risk so its CCP given rewards (npc industrial capability) could be reduced.
3. I'd be all for making highsec riskier but after the current trend of reducing highsec risk, I'm not going to devote any effort to a hopeless cause. 0.0 is dependent on players when related to safety, working as intended. No, the industry problems have nothing to do with blues. Yes you can get your own blues. Yes you could get more then us if you have any social skills. Yes if you worked hard enough you could deal with us and our blues. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
435
|
Posted - 2012.12.27 16:27:00 -
[110] - Quote
March rabbit wrote: 1. This is not whine. I don't care about 0.0. It is in the past of my Eve game. However what do you offer to "new players" (we speak about message to them here)? Join big group? Or you can show one (!!!) new (1-2 years) alliance which took his part of 0.0 kicked old ones? And not alliance who just joined "big blue" but actually took space?
2. Ok. You say it is possible. Then give exact numbers which would make this balance good. How many percents you would remove from rewards in high-sec to compensate cynos? And there is next question already: why did you give this number and not another.
3. I see you agree here. So do it! Make risk/reward in 0.0 better than in high-sec. Why ask CCP to do your job?
1. It was a huge whine about blues. Us personally? We offer amazing support for newbees, free ships, free isk, lots of content, and mentors to help you learn the game as well as find out what you like to do. That's part of the beauty of nullsec we can design our own newbie programs which in our case is very successful.
2. Exact numbers require testing but I'd say making the maximum available refine rate in highsec be 70% is a good start. This is a focus on industry though not everything else.
3. We ask for CCP to do it because its game mechanics that are keeping highsec rewards high and nullsec rewards low relating to industry. We aren't game designers so it isn't our job.
npc alts aren't people |
|

La Nariz
GoonWaffe Goonswarm Federation
435
|
Posted - 2012.12.27 16:55:00 -
[111] - Quote
Buzzy Warstl wrote:It might not be where your heart is, but raw numbers and the design of the game both from a mechanics and lore perspective say it is.
Show us these raw numbers :allears:. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
435
|
Posted - 2012.12.27 19:03:00 -
[112] - Quote
Vaerah Vahrokha wrote:1. I'll be kind here, I'll concede you the precedence, and wait for you to stop using them yourself before I do. 2. A Google search revealed it was Tesal in a reply to you. No idea about your criterium to define somebody ~highsec intellectual~ but I see you get hurt when being confronted in a debate. Now, freedom happens and so do different opinions. Freedom is being fixed both in game and RL ASAP but for now you'll have to survive the different opinions for a little while. 3. Where? I went back the history till this post which should be the first and could not find it. While doing that, I noticed how many identical NERF HI SEC, NAO! threads have been spammed and how on mittani.com at the same time we had similar articles. I have to tip my hat to the relentless, ever present and coordinated, almost concentric propaganda steamroller. No one, NO ONE does it harder and better than you guys. 4. Griping in fear at the idea of turning EvE into a real PvP game? You know, one not entirely driven by alliance leaders who don't even need to log in or be subbed to decide the sorts of tens of thousands. I like this strawman then. 5. This is you not willing to accept that I have a rubber dinghy while you have a Titanic. Unlike that other guy who in previous posts kept repeating "we", us" I don't even pretend having a single other player backing me up. If this makes me a lobby, then I am a lobby and also Superman! 6. Which part of "MD is not my "reign" and I have groups of opponents at everything I do" and "influencing non risk averse people in a PvP forum (would be pointless since) is certainly not your best propeller for your " hisec intellectual" definition is not clear? 7. I don't discredit you. You are doing your task in a most effective, stupefying resilient way! "You think the complaints are over boomerang, yeah you are totally out of touch if you think that is true. The complaints are over the unwarranted barge EHP buffs." => you should better what I post (as also seen at point 6), since I really wrote down the whole process at how CCP nerfs everything. Boomerang and other PvP nerfs including barge EHP buff are all related to statistics. Your alliance for some reason does not play smart with the statistics, they keep pushing the limits till CCP smashes your toys. If you wanted to not have the EHP buff you should just had to refrain *a little*. Also, spamming everywhere about the thousands of ships killed and boasting about the 4 trillions (if I recall correctly) of damage dealt, certainly prompts CCP at checking their stats about what you are doing. Exactly like it happened when people started spamming about how easy, effective, fool proof boomerang methods had been implemented and kept posting on the most read forum about how to do it en masse. 8. I am trying to emulate what your alliance are doing since ever but I just can't beat the masters.
1. Soon as you can figure out how to stop I'll stop.
2. It has nothing to do with differing opinions, I can respect those. It has everything to do with people like you not actually making an argument but then going "lol I'm right your wrong no matter how well of a point you make the moment I can't answer I'll redefine something already clear to better suit my already failing argument, attempt to change the subject to something that has nothing to do with what is going on, or completely ignore what you said even if it defeats my argument." I can't stand :foxnews: and you might as well be the Rupert Murdoch of highsec.
5. By your own definitions that makes you a lobby glad you can finally admit that. Also by your own definitions that makes everything you say worthless glad you can finally come to terms with that.
6. Good you admit you have influence and are trying to influence people glad we could get that out of the way.
3 & 4 & 7 & 8: Goonspiracy lol.
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
437
|
Posted - 2012.12.27 19:07:00 -
[113] - Quote
Vaerah Vahrokha wrote:Malcanis wrote: EDIT: And your answer isn't an answer. It boils don't to "players shouldn't be able to build a better empire than the NPC because players can't build a better empire than the NPCs".
WHY shouldn't they be able to?
This is a good question I think you should answer. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
438
|
Posted - 2012.12.27 19:17:00 -
[114] - Quote
Alavaria Fera wrote: Because the players abused having blue lists to do it.
Oh I know heaven forbid we be social in an MMO, we can't have that, no instead we must buff highsec until no blues ever exist again and all solo content is > group content. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
443
|
Posted - 2012.12.27 19:48:00 -
[115] - Quote
Vaerah Vahrokha wrote:1. Sure 2. I have posted (yet another) post right above explaining the whole risks at changing the EvE foundation models. Skipping what others post and then rebutting they don't "make an argument" is like driving with sunglasses with salami as lenses. Can't see what you don't want to see. 5. One man "lobby" vs the most important alliances in game, with CSM members and stuff. That's certainly going to redefine the meaning of lobby. I take it, in parliament the one man representing, one man lobbies *exist*  and are feared by National Rifle Association and similar!  6. Lolwut? 3 & 4 & 7 & 8: Goonspiracy lol => Don't know how to reply or what? Seems Goonspiracy definition = every written text I won't reply to ~because~.
2. That post basically says "I am afraid of CCP making a mistake, I am very risk-averse."
5 &6. Vaerah Vahrokha wrote:Of course I have admitted, I tell things straight in face. I am alone so I can't really be a "lobby". You, for the simple reason at least 2 of your high rank officers posted to support are doing a bit more serious and coordinated task than being simple "industry fans" and certainly in a vastly more powerful way that a loner or 5-10 randoms could hope to do.
La Nariz wrote: So a lobby is entirely dependent on the arbitrary number of people in it. What a convenient definition to place on something. Using that definition you can easily go "lol no you are a lobby," do a little hand waiving and then continue to disregard anything that person said no matter how well reasoned their post is without most people being the wiser. Lets not forget while doing this you can pretend to be the amazing white knight championing the cause for all these poor good good people you are protecting from the evil lobby. You really have this :foxnews: thing down.
Vaerah Vahrokha wrote: No, a lobby is dependent on their ability to influence decisions. The largest alliance in EvE decided to push CCP's hands towards their objectives (regardless objectives even being the best in the world, it's still a push) including constant, never ending forum posting and 3rd party web sites.
Vaerah Vahrokha wrote: The people in MD are independent, MD is not my "reign" and I have groups of opponents at everything I do expecially markets related. Also, influencing non risk averse people in a PvP forum (MD is a strictly completely unsafe PvP forum) is certainly not your best propeller for your "hisec intellectual" definition.
Now lets dissect this argument of yours that you keep going on about(ignoring the fact that you waffle and try to redefine whenever this gets shot down):
Premise 1: Lobbies are bad, any arguments they make, no matter how cogent, are wrong. Premise 2: A lobby is determined by the arbitrary number of people in it. Premise 3: A lobby is determined by attempting to influence people. Conclusion: Anyone saying something I don't like is a lobby and therefore bad and their arguments are wrong.
So using this because you are 1(arbitrary number) person and you have influence(MD) therefore you are bad and all of your arguments are wrong. Can you see why this is a terrible thing to continue? It blocks all discussion of balancing highsec reward regarding industry for you to attempt "winning" the thread. Maybe, just maybe, the most insignificant maybe, you should drop all of this lobby nonsense. I can only assume you continue to try to point the conversation this way because there really isn't a good argument AGAINST nerfing highsec industry/buffing nullsec industry.
3 & 4 & 7 & 8. Every time you hint at some master plan by our "titanic" alliance its goonspiracy. That end summary there in your last post I responded to was all goonspiracy, less conspiracy more arguments against or for the proposed nerf highsec/buff nullsec industry.
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
443
|
Posted - 2012.12.27 19:50:00 -
[116] - Quote
Vaerah Vahrokha wrote:La Nariz wrote:Vaerah Vahrokha wrote:Malcanis wrote: EDIT: And your answer isn't an answer. It boils don't to "players shouldn't be able to build a better empire than the NPC because players can't build a better empire than the NPCs".
WHY shouldn't they be able to?
This is a good question I think you should answer. Nice putting the name of other posters like they typed text they never had 
It's true you should answer that question Malcanis asked that other poster. I don't think you can answer it well. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
467
|
Posted - 2012.12.27 23:49:00 -
[117] - Quote
Vaerah Vahrokha wrote:1. Had I been risk averse I would not swing trade (that is, buy and try predict what a market does in the next weeks, can lead to large gains but also to staggering losses), both in EvE and RL. What I am totally averse to, is trusting CCP with the ability to pull a major game revolution in one swift swoop, without major screwups, major exploitable gaping holes and so on. Sure, the boot.ini days are long gone... yet the days of the "awesome inventory", "pizza targetting", "Forex FW", "hi sec incursions where group content has to reward more than solo" (group content that ended well!  ) and so on are well modern and present. 2. La Nariz wrote: Premise 1: Lobbies are bad, any arguments they make, no matter how cogent, are wrong. Premise 2: A lobby is determined by the arbitrary number of people in it. Premise 3: A lobby is determined by attempting to influence people.
1. Your assumed premises <> mine. Lobbies are lobbies, a group pushing their interests. "Bad" / "wrong" is irrelevant. 2. "Determined" is improper. A lobby effectiveness, 24/7 coverage, organization and weight is greatly enhanced by having the numbers. 3. "Determined" is improper. A lobby does attempt to influence people, it's what they do. La Nariz wrote: Conclusion: Anyone saying something I don't like is a lobby and therefore bad and their arguments are wrong.
Conclusion: your specific alliance case is lobbying CCP into drastically changing the game without bothering with the possible adverse consequence. 3. La Nariz wrote: I can only assume you continue to try to point the conversation this way because there really isn't a good argument AGAINST nerfing highsec industry/buffing nullsec industry.
No, I point the conversation this way because I am stuffed of your alliance never ending complaints spamming months and months of forum posting. You cry like you are a 1 system holding sov being swamped by scores of evil casual players, while you are the richest and most prominent alliance TODAY, that is in your oh-so-pitiful status. The fun thing - as I said now plenty of times - is that I agree with 75% of your points, yet for you 75% and 0% is the same. You demand 100% or nothing. 4. La Nariz wrote: 3 & 4 & 7 & 8. Every time you hint at some master plan by our "titanic" alliance its goonspiracy. That end summary there in your last post I responded to was all goonspiracy, less conspiracy more arguments against or for the proposed nerf highsec/buff nullsec industry.
Lobbying your already top dominant alliance power into a more dominant position is not goonspiracy (as in, some sort of colorful term to attach to random hi sec poasting). It's lobbying and some kind of plan is definitely there. If there wasn't, we'd not have a concerted number of aptly themed blogs on mittani.com while at the same time the same heads are talking on the EvE forums about the same topics again and again. I am being generous here, because if you really don't have a plan but are genuinely and independently incessantly crying since months on 2-3 websites then your alliance makes me boggle. The most powerful and influential, those with the most of everything act like the poor orphan children abandoned in the streets.
1. So you don't trust CCP to develop their own game and take it in their own direction whether it be for/against either of our positions.
2. You are the one that implicitly stated that lobbies are intrinsically bad and basically used that excuse to avoid answering several of my arguments. I just boiled your argument down to its simplest parts to show how terrible they are. The premises are "proper" and phrased correctly for the argument you've been using in an attempt to avoid answering other points.
3. So you point the conversation this direct because you hate goons. Okay well that at least shows your reason for the continued :foxnews:. You don't point the argument this way because you have a well reasoned argument against nerfing highsec industry and buffing nullsec industry.
4. Here it comes please show me your board with pictures thumb tacked to it and yarn stringing from picture to picture around the display. Yes its the goon illuminati/NWO/bilderburger group/freemasons that control all of EVE and have secret plots shaping the game to our tastes . Do you need more tinfoil for that hat ? Its a real issue that people care about otherwise there would not be several threads relating to it popping up. I think you are doing a big correlation = causation here, you see all of these happenings at once and instead of seeing a positive correlation between goon involvement and industrial problems you go "GOONS ARE THE PROBLEM THEY ARE LOBBYING TO KILL EVE." Can you start a different thread devoted to goonspiracy and put all your "OH MY GOD THE GOON LOBBY IS DOING THIS THERE CANT POSSIBLY BE GOONS THAT LIKE INDUSTRY AND WANT IT TO BE BALANCED" posts in that thread.
I've said it before, the answer to all of your goonspiracy crap. There are 10,000 of us, you can't possible think that there won't be any of us who do industry and have to deal with the highsec superiority when it comes to industry. There is no lobby. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
467
|
Posted - 2012.12.28 01:44:00 -
[118] - Quote
Vaerah Vahrokha wrote: 1. No. Game's old and mechanics have "stabilized". Your requests (edit: the ones going beyond adding production lines to null and POSes) would be golden for an alpha status MMO, not a 10 years old one. Plus the old developers seem to have gone as well. As much as their programming practices could be labelled as "spaghetti code", it's them who brought us a game with more features 1 year ago than today. It's thanks to *them* EvE became what it is. The new ones don't seem to be able to refactor existing code without dropping much nice features like corp hangars for ships, stored hangar to open when docking and much more.
2. It's not lobbying as a concept per se, it's *your* lobbying that I don't agree with.
3. I don't hate goons, I don't like every people who want to take an old game and flip it upside down without looking ahead enough to see the risks and consequences. Plus you have an history of "breaking stuff and getting it nerfed" because you just could not refrain from pushing whatever mechanic to beyond absurd levels.
4. You don't even need a coherent plan. You expand filling everywhere like a big blob of the old movies and what you don't like, you start campaigns to have it changed. Once again, there's really nothing so colorful or "Bilderberg" about what you do. It's just self interest and corporate expansion.
5. It's even understandable, most would do what you do in your place (with a less ideological approach). But you can't stop yourselves before you go too far, it's CCP's duty to do so. And they have done that several times now, kinda proving my thesis again and again.
1. Fear of change, this isn't a reason to keep the game horribly unbalanced.
2. So my non-existant lobby isn't okay because you don't like it.
3. So I am not qualified to advocate for these things because my perception of the future is in error. You are the only all-knowing oracle, taught by Paul Atreides himself, I suppose you had to drink worm vomit to gain this amazing power too.
4 & 5. Trying to intellectualize goonspiracy, lol. Let me toss another relevant detail to this at you. How many of us have posted in this thread? How many of us are there in total? Consider that if we really wanted to inundate you with goons there are plenty of people who cannot help but post who would do so.
You still refuse to answer the simple, do you honestly think out of 10,000 of us that there are no goons interested in industry? That there are none of us who would like to see industry balanced across the sec areas?
E: Above all you realize that aside from point 1 you make no arguments and everything you post boils down to goonspiracy or accusations? npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
470
|
Posted - 2012.12.30 01:31:00 -
[119] - Quote
Frying Doom wrote:James Amril-Kesh wrote:Reducing jump range just means they have to take more jumps, which is really only a problem for smaller alliances. Yes but it also means its not a couple of minutes and adds in extra vulnerability and cost to the supply chain.
I'm not sure this is a good idea as it incentivizes having more super caps in order to use them as mobile jump bridges. I don't think incentives for supercap proliferation should tie in with industrial buffing. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
470
|
Posted - 2012.12.30 02:18:00 -
[120] - Quote
Frying Doom wrote: If they chose to do it with more supers so be it.
It would at least mean that they have added a cost to increase their logistical performance and also increased their risk, so even though they are flooding the market the cost to do so is still increased.
EvE is about risk vs reward and given the current jump ranges the risk is insignificant given, the reward that would be obtained from an increased Null Industry(or as I prefer a buff of player owned facilities)
Plus don't you think that if Null has a bigger industry capability and Hi-sec minerals that a lot more supers will be built any way.
I'd agree with you if more supers were dieing daily as it is now we do not want to tie industry to a looming problem. Cost is not a good balancing factor as CCP has been made aware with supercaps. Making already arduous logistics even worse is also not a good idea. Perhaps replacing jump bridges with a one-way gate that has a certain range would be a good idea because then the entity has to choose where to deploy and if they fall for a feint it is very damaging. That last sentence has been proven false, Sobaseki has far more industrial capabilities than entire nullsec regions. npc alts aren't people |
|

La Nariz
GoonWaffe Goonswarm Federation
470
|
Posted - 2012.12.30 02:32:00 -
[121] - Quote
Yonis Kador wrote: Must balancing risk/reward equate to loss of high-sec ability?
No but the added safety must be paid for. Hence the non-perfectness in highsec. You should still be able to do everything there, but you'll have to do some things in POS and you'll have to put up with taxes. Other than that I agree you shouldn't lose any capabilities. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
586
|
Posted - 2013.01.01 23:06:00 -
[122] - Quote
We have somewhat of a consensus at least:
-Make NPC corps less competitive.
-Make Outposts better.
-Reduce highsec slots and refinery capabilities.
-Rebalance mineral distribution across the ores.
-Once POS are fixed move most industrial capability to POS and leave NPC stations at the minimum required capabilities. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
587
|
Posted - 2013.01.01 23:38:00 -
[123] - Quote
Tesal wrote: A circle jerk consensus.
A shining example of a ~highsec intellectual~'s contribution to the thread. Please tell us more about your wonderful suggestions to balance highsec industry with the rest of the game. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
587
|
Posted - 2013.01.02 00:15:00 -
[124] - Quote
Malcanis wrote:La Nariz wrote: your wonderful suggestions to balance highsec industry with the rest of the game. "**** you, got mine"
The space republican party rears its ugly head. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
587
|
Posted - 2013.01.02 00:20:00 -
[125] - Quote
Marlona Sky wrote:La Nariz wrote:-Reduce highsec slots and refinery capabilities.
-Once POS are fixed move most industrial capability to POS and leave NPC stations at the minimum required capabilities. Define 'minimum required capabilities' please.
As in people would be comfortably be able to refine/manufacture using stations but they will not be as competitive with those players choosing to do those activities in POS. Also the competitiveness of the POS will increase as the area it is in increases. The idea is that people in highsec do not lose the ability to do anything they can already they just won't be as profitable as if they were doing it in other sec areas.
This all is assumes the POS revamp works and makes using a POS less of a masochistic task. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
587
|
Posted - 2013.01.02 00:42:00 -
[126] - Quote
Malcanis wrote: Hi-sec people aren't privileged, they deserve all those free facilities because they pay 0.25% transaction taxes.
It's time for entitlement cuts to save us from the space fiscal cliff.
npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
588
|
Posted - 2013.01.02 01:04:00 -
[127] - Quote
The part you are missing is that no one is arguing for the complete destruction of those activities. So please continue to post your wonderful counter arguments to reasonable reductions of highsec industrial capabilities. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
588
|
Posted - 2013.01.02 01:14:00 -
[128] - Quote
Tesal wrote:
As for nerfs and buffs, I've already said my piece in this thread. You just don't like what I have to say because it goes against your consensus.
tl;dr Its already balanced. Don't screw it up.
Except you've never clearly explained why its balanced. All you've said is if we change it, it will wreck your game and you'd quit.
E: Considering how you've acted in this thread I'm not sure if you quitting would be a loss. npc alts aren't people |

La Nariz
GoonWaffe Goonswarm Federation
592
|
Posted - 2013.01.02 02:22:00 -
[129] - Quote
Tesal wrote:La Nariz wrote:Except you've never clearly explained why its balanced. All you've said is if we change it, it will wreck your game and you'd quit.
E: Considering how you've acted in this thread I'm not sure if you quitting would be a loss. The HBC and CFC don't need, nor should they get, more power than they already have. If null wasn't so blued up it might be worthwhile to change things. Its best to keep power divided between null, low and hi-sec. I won't quit if hi-sec gets nuked, just unsub my industrial character who will be useless. Also, serious Goons make me laugh. You make me laugh. So rage on for the greater glory of Goonswarm.
So basically you hate HBC and CFC so therefore the game should not be balanced. So things players build up should not be better than NPC given things. There is no power divide between null/low/high this is total crap.
There is still no clear explanation of why its balanced just a bunch of "I hate blues." This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
595
|
Posted - 2013.01.02 02:36:00 -
[130] - Quote
Tesal wrote: There is a division that works. Hi-sec has low end minerals and general production. Low can produce caps and do reactions. Null sources moon goo for T2 and high ends and does cap and supercap production. This divides industrial power between the parties.
You know the low ends can be mined in all space, moon goo can be mined in low/null, supercap production requires sov so technically those NPCs could just give you supers Empire is their sov, and caps/reactions can be done in low/null.
So there is no clean cut divide there. Instead people follow to where the best conditions are. For some reason you are against shifting the resources, industrial capability, to the player hands. As well as being against one of the core ideas of the game, risk vs reward. All be cause you hate two big coalitions. So you think leaving the game horribly unbalanced is alright just because you hate two groups of people.
That is not good thinking. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
|

La Nariz
GoonWaffe Goonswarm Federation
595
|
Posted - 2013.01.02 02:40:00 -
[131] - Quote
Alavaria Fera wrote: You're blue to me, I hate you.
:*(
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
595
|
Posted - 2013.01.02 02:44:00 -
[132] - Quote
Tesal wrote: Its not horrible. Its actually faster and easier to source materials and produce stuff. Less travel time too.
It is horrible though, people are being "forced" into highsec to remain competitive as an industrialist. If its horrible to be "forced" out of highsec it is equally horrible to be "forced" into highsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
597
|
Posted - 2013.01.02 02:45:00 -
[133] - Quote
Alavaria Fera wrote: Don't worry, I hate myself too. I recently torpedoed my own battleeship while multiboxing ratters. Opps...
But I thought we were safe because we have blues? This kind of thing wouldn't have happened in highsec.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
597
|
Posted - 2013.01.02 02:53:00 -
[134] - Quote
Tesal wrote: Making things difficult, expensive and not very fun is the alternative that's been proposed.
So allowing people to continue doing their same activities with the caveat that if they are using NPC given resources they won't be as competitive as players who use their own resources is: difficult, expensive and not very fun? The same also applies to area safety.
You know if that was the case all of nullsec would be unclaimed.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
599
|
Posted - 2013.01.02 02:57:00 -
[135] - Quote
Alavaria Fera wrote: Well, compared to CONCORD, our local, intel channels and blue lists aren't nearly as good. Clearly the NPCs are better.
Clearly we need a CONCORD upgrade that makes all of our systems highsec for just us and concords anyone not blue in them. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
599
|
Posted - 2013.01.02 03:03:00 -
[136] - Quote
Tesal wrote: The alternative is legions of POS everywhere. Not very fun.
Why is that not fun, I said it assumes the POS revamp happens? You put up a structure that lets you do things better than other people. Yes you have to defend it and maintain it but the reward is worth it so you keep doing it. It might put an end to the dreaded "corp hopping" because people won't want to lose their POS. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
599
|
Posted - 2013.01.02 03:08:00 -
[137] - Quote
Tesal wrote:Its a big assumption that POS will stop sucking in a revamp.
It's an equally big assumption to assume that POS will still suck after the revamp. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
599
|
Posted - 2013.01.02 03:10:00 -
[138] - Quote
Alavaria Fera wrote: The NPC stations that are just there and riskless and cheap to use are clearly better for highsec.
The space democrats and their welfare programmes. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
602
|
Posted - 2013.01.02 03:23:00 -
[139] - Quote
Tesal wrote: No the point is that the CFC and HBC will have secure industry. Other people won't. Its not hate, its a self evident situation. Industry will gravitate towards the safe zones.
Except its not secure, there is nothing stopping people from coming to shoot us. No magic bugzapper space police will appear and destroy you when you shoot that Hoarder. Now were trying to waffle to "nullsec is safe" crap.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
603
|
Posted - 2013.01.02 03:34:00 -
[140] - Quote
Frying Doom wrote: I am sure I will get the will back, when the CSM candidates list is released for CSM 8.
Don't make us vote in someone horrible like Xenuria just to spite you and the rest of eve-o.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
|

La Nariz
GoonWaffe Goonswarm Federation
605
|
Posted - 2013.01.02 03:38:00 -
[141] - Quote
Tesal wrote: I didn't say hoarder, I said POS. Your people will form up to defend their stuff against anyone silly enough to attack it. Putting the shoe on the other foot, other people outside of the CFC and HBC get their baby titans killed just for fun. I doubt their industry will be as secure.
You asserted that nullsec was safe. I cited a reason contrary to your assertion. The whole premise behind player structures at all is that the player gets some advantage in exchange for protecting and maintaining it. It's one of the things CCP refers to as a "conflict driver" and essential to the farms and fields approach. If you want to be able to go and solo-reinforce stuff then I suggest you put up your own server to do it. Why should you as one person be able to wreck what 10000+ people built together? This all boils down to "I hate CFC and HBC and because one of their members is championing a balance change I have to be against it." What alliance were you in that we killed?
E: Why should npc structures that do not have to be maintained or protected be intrinsically better than player structures that have to be protected and maintained? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
605
|
Posted - 2013.01.02 03:42:00 -
[142] - Quote
Garou Carew wrote:The problem for Null has no relation to the game mechanics and every relation to the mentality of the individuals that populate and more specifically control it. IGÇÖve read these threads for sometime now and as far as I can discern the problems in Null are in the main attributable to the sorry arsed egomaniacs that control it, if they collectively managed their territories effectively they would be developing strategies encouraging Hi Sec dwellers to settle and develop industry in their space rather than continuously whine about how unfair life is. If the retards that control the mega alliances spent half as much effort to develop their fiefdoms as they put into puerile campaigns like Hulkaggedon they could improve Null considerably, this seems to be beyond the capabilities of their pathetic intellects though. In essence if Null sec characters want to see changes in the game they need to realise that there is effectively nothing that the developers can do to improve their lot until they decide to do something themselves.
This game is all about numbers if you think alliances don't want good industrialists joining and moving out to nullsec you are myopic. The problem is there is no incentive for industrialists to leave highsec and come live out in null. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
605
|
Posted - 2013.01.02 03:43:00 -
[143] - Quote
Tesal wrote:You asserted that nullsec was safe. I cited a reason contrary to your assertion. The whole premise behind player structures at all is that the player gets some advantage in exchange for protecting and maintaining it. It's one of the things CCP refers to as a "conflict driver" and essential to the farms and fields approach. If you want to be able to go and solo-reinforce stuff then I suggest you put up your own server to do it. Why should you as one person be able to wreck what 10000+ people built together? This all boils down to "I hate CFC and HBC and because one of their members is championing a balance change I have to be against it." What alliance were you in that we killed?
You're not reading what I said and are filling in your own biases to stand in the place of my arguments.[/quote]
I'm reading your posts and breaking them down to their simplest components. Why don't you answer my questions?
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
606
|
Posted - 2013.01.02 03:50:00 -
[144] - Quote
Nevyn Auscent wrote: This last line is the problem with the Null Sec argument. (I say Null Sec as a lot of people who identify as Nul Sec or are blatent Nul Seccer industry Alts are pushing this, obviously not all of Null are). Living in Null already has significantly higher Isk rewards, for a multitude of reasons as well as full local availability of all materials needed for producing all T1 & T2 ships & mods.
Therefore the argument that Null needs to be 'better' at refining & production than High because of Risk holds no water, as you already have the benefits for your risk in the Isk Generation and Material Availability.
What Null does need is equivilence in production capability. Then it comes down to player choice, which is what a Sandbox is about. If Null is made better, then you force Industrialsts into Null Sec if they want to compete or they just have to retire or find another profession. It just moves the problem, doesn't solve it.
While Equivilent facilities means that people have the means to refine & produce wherever they choose to live, and Null Alliances can do everything locally if they want to. Real player choice at that point. Lets grow the game towards choice, not stagnant perfect paths.
Malcanis' tore this apart some 30 pages ago, please either bring something new or go away. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
608
|
Posted - 2013.01.02 04:17:00 -
[145] - Quote
Garou Carew wrote:If I remember correctly you had the opportunity to align with a very good Hi Sec industrial corp that wanted to lease space from you in Null, after entering into a formal agreement one of YOUR members arranged for them to shift the industrials fleet and assets into the leased section of space. For your Corp it was a great joke you ambushed them when they jumped and pillaged their corpses, what wonder you can not get people to move into Null when itGÇÖs inhabited by asshats. As I said in a previous post the problem is not with the game mechanics its with the very people who infest these forums with their whining, and yes Local is a valid point but its not the fix your looking for.
They obviously did not do their research which every good organization does before making a business venture. I disagree they were not good or smart. For all we know they would be building supercaps and selling them to an -A- guy who claimed they were one of us.
This is a perfect example of player mitigated risk, they could have taken precautions like doing research but didn't so the risk was not mitigated and look what happened. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
609
|
Posted - 2013.01.02 04:26:00 -
[146] - Quote
Marlona Sky wrote:Maybe I missed it, but what are everyone's thoughts on industry in NPC null space and the stations there?
*popcorn*
Better than highsec and lowsec NPC stations and every time you dock in one it politely informs you that removing local/structure mails from null is a dumb idea. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
610
|
Posted - 2013.01.02 04:38:00 -
[147] - Quote
Marlona Sky wrote: Are you even capable of posting without all the personal attacks?
Yes, do you have anything more related to the topic or are you just trying to troll with controversial issues? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
610
|
Posted - 2013.01.02 04:41:00 -
[148] - Quote
Garou Carew wrote:
I rest my case; you wonder why Null is stagnant and you complain about the lack of industry. They did the research and trusted to the integrity of a corporation that obviously doesnGÇÖt have any.
If you look at the changes from 2012-2013 null is anything but stagnant. The lack of industrial capability is a balance issue that part of the reasons that nullsec seem so depopulated. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
610
|
Posted - 2013.01.02 04:43:00 -
[149] - Quote
James Amril-Kesh wrote:Marlona Sky wrote: Are you even capable of posting without all the personal attacks?
Even when we don't make personal attacks you act as though we're all out to get you personally. So it's more fun this way.
Not empty quoting. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
611
|
Posted - 2013.01.02 04:54:00 -
[150] - Quote
Garou Carew wrote: IGÇÖve read it, I just donGÇÖt see it as an insurmountable problem. The issue with POS permissions are restricting and manufacturing outposts are set up that way for a reason [they are outposts], all I see are complaints but there is a vast wealth in null and it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost.
You don't see an issue with player built structures being worse than NPC given facilities. You could go a couple jumps away from that trade hub and find plenty of open slots, the wonders of highsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
|

La Nariz
GoonWaffe Goonswarm Federation
615
|
Posted - 2013.01.03 20:18:00 -
[151] - Quote
Vaerah Vahrokha wrote:
I let the developers plan their game, I guess I am doing something wrong.
Should jump in the forums and create 100000000000000 photocopy cry threads to force them change the game ASAP, of course in my favor!
That makes you wrong then. You were the one that said CCP isn't capable of fixing their own game earlier. Just so you know that second "sentence" was what the highsec miners did over ganking. Imagine that CCP paying attention to the forums and making changes based on player feedback. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
615
|
Posted - 2013.01.03 21:47:00 -
[152] - Quote
Vaerah Vahrokha wrote: "Plan" (taken from my post) <> implement / debug ("fix" in your reply). It's also why I am against going all berserk out with nerfs buffs and drastic changes. They PLAN their game but when it's time to implement then stuff happens.
I removed the entirety of your wild tangents and all of the ~highsec intellectualism~.
You claimed in an earlier post that CCP is incapable of fixing their game. I called you on that, now's the part where you either deny that you did so or confirm that you did so. The obfuscation taught at the school for ~highsec intellectuals~ isn't fooling anyone.
Look at these gems:
Vaerah Vahrokha wrote: No. Game's old and mechanics have "stabilized". Your requests (edit: the ones going beyond adding production lines to null and POSes) would be golden for an alpha status MMO, not a 10 years old one. Plus the old developers seem to have gone as well. As much as their programming practices could be labelled as "spaghetti code", it's them who brought us a game with more features 1 year ago than today. It's thanks to *them* EvE became what it is. The new ones don't seem to be able to refactor existing code without dropping much nice features like corp hangars for ships, stored hangar to open when docking and much more.
Basically CCP is not capable of fixing their game is what you are saying.
Vaerah Vahrokha wrote: EvE is made on a center-periphery model somewhat based on the Dependency Theory.
That brings in two different and quite important issues:
1) Changing that into a "peer model" (or even swapping the sides) is something extremely profound. If done fast or bad it could impact EvE like NGE did for SWG.
This (and not the immediate hi sec nerfs) is what really really troubles me into stepping in with two elephant feet as GS members want.
While I'd like for EvE to change, I don't want it to die because of the change. Unlike SWG we *already* start with a "nerfed" number of player base, we can't afford a second WiS fiasco (even the risk of having it), EvE is still not done recovering from it!
I wish the various GS posters could *see* this hugely massive danger, but they seem "water proof" when limitations are presented before them.
2) We know CCP are using an economist (with a part time team or similar). His expertise and view of how EvE should work are probably strictly doubly tied to how the game actually works. Changing EvE as requested would put him in a position of having to adapt the whole thing to a new course. Who is ready to bet he would be willing to do that or even could manage to do that?
Oh look "CCP isn't capable of changing their game and adapting to the change. Their economist isn't capable of doing what he is paid to do." Now I could cite a bunch of fallacies to say why your "sky is falling if CCP changes EVE it will die" argument but until I see the :foxnews: stopping you get as little effort as possible. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
615
|
Posted - 2013.01.03 21:51:00 -
[153] - Quote
Lord Zim wrote:There exists this thing called "bringing a t1 mining barge thingy to test the water before actually splurging on the big toys" in such a situation.
However, that did involve putting a whole, what, 5-10 million isk on the line. The horror.
Oh man that's the cost of an AFK mining pass from the "New Order" of Highsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
615
|
Posted - 2013.01.03 22:29:00 -
[154] - Quote
Bump Truck wrote:I think this is one of the profound issues with the development of EVE at the moment.
The idea that the space you live in gives you an identity, you are a "HighSec player" or a "null bear" or a "wormholer" etc.
This then makes you feel like you have to fight, in a partisan and biased manner, for your space, your nationalistic identity defining space, to be improved at the expense of the others.
I this this kind of belief should be discouraged at all turns, as above, "Null players can come to hi-sec, hi-sec players can't necessarily go to null", this is just wrong, jump gates go both ways, the barrier is intellectual, imaginary, in the identity.
Moreover this problem gets much worse when there are a group of "HighSec Players" who plex their accounts every month.
Basically they will fight tooth and claw against any HighSec Nerf because their world is under threat. They have built a prison, a prison of the mind, and then others come along and threaten to destroy the one place they have! At least there is the prison cell to live in! And what if that is damaged, unmanageable chaos...
...except that all of this thread is about rebuilding null, making it meaningful and whole. Making it more worth recruiting newbs and industrialists to the big Null blocks, giving people more options and more freedom and making the game better.
No "HighSec Player" will ever agree, but for the rest of us, all of us who are just players, there is no other path to go down.
I'd love to do away with the location labeling here but, a lot of people against this idea of rehabilitating nullsec continually use it to make ~well reasoned arguments~. Not to mention those that use :goonspiracy: as a reason to be against rehabilitating nullsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
615
|
Posted - 2013.01.03 22:34:00 -
[155] - Quote
Malphilos wrote:
Oh shullbit.
It's not nothing to do with your little catchphrase meme, and everything to do with the deliberate impression that's been created.
"Hey, highsec miner carebear pubbie! You are the most hated person in EVE, we want you out. We're ganking you for teh LULZ! But pay us 20m and you can come to our backyard where we promise not to shoot."
And you pretend it's all a rational deliberation based on the actuality of rental agreements and mutual financial benefit?
Either your social skills or BS skills are in need of a serious touchup.
Perhaps is the people that refuse to even consider what the other is saying that need the social skills revamp? Perhaps miners should be less hostile to outsiders? If www.minerbumping.com is any indication the miners behave far worse than the gankers do. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
|
|
|